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  what opengl version is lwjgl?  (Read 3007 times)
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Offline elias

Senior Duke





« Posted 2002-11-20 14:46:53 »

I noticed that no MAX_TEXTURE_UNITS exists but MAX_TEXTURE_UNITS_ARB does, even though multitexturing was added to opengl core in version 1.3. What version(s) of opengl is lwjgl supporting?

- elias

Offline Matzon

JGO Knight


Medals: 19
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I'm gonna wring your pants!


« Reply #1 - Posted 2002-11-21 04:04:53 »

afaik 1.4.
it seems that an extension was missed, will be added soon.

Offline princec

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Eh? Who? What? ... Me?


« Reply #2 - Posted 2002-11-21 12:43:24 »

Yeah, that's Niels' job, he's in charge of extensions Grin

Cas Smiley

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Offline elias

Senior Duke





« Reply #3 - Posted 2002-11-22 09:13:00 »

GL_BGRA needs to be added too, I think (GL_BGRA_EXT exists).

- elias

Offline elias

Senior Duke





« Reply #4 - Posted 2002-11-23 10:02:07 »

Will Matrix have operations like rotate, scale etc. or is it up the game to implement them?

Offline elias

Senior Duke





« Reply #5 - Posted 2002-11-23 11:48:31 »

And color4fv is missing too...

Hope I'm not too annoying posting small lwjgl glitches here...

- elias

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #6 - Posted 2002-11-23 14:26:10 »

Quote
Hope I'm not too annoying posting small lwjgl glitches here...

Glitches, where? Roll Eyes

I'd argue that stuff that need not be discussed shouldn't be posted on the discussion board  Wink

send a mail to the mailing list, create a bug report in the tracking system or better yet, fix it Grin

Offline princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #7 - Posted 2002-11-24 14:18:32 »

I suppose we should add rotate and scale to the Matrix classes.

(I left out a few fv methods coz I couldn't be bothered with them. I noticed you've added them again Smiley )

Cas Smiley

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