You still need to answer the question if you want people to lay money on the line...
Yes we do and we are working on that. However, some things need to be addressed before we can talk about pricing and we are still working through the various business models that Darkstar can provide. Is it a completely managed/hosted service? Is is licensed to GNOC's? Providers? Publishers? Joe Blow?
As for pricing, the $450 Torque package can call itself a MMO package all it wants. Would love to see someone try to deploy a large scale MMOG on that tech. As for Kaneva's model, you use their client engine and network framework to build your game. Throw out your own engine and toolpath. What happens when you blow out their bandwidth for $50K? How does it scale?
We don't want to throw numbers around before whe are sure of them. However, the goal behind this work is to make is affordable for the small devs to get an online game out there, with full support and hardened systems, just like the big boys. It is this goal that is guiding our pricing models. Equal for everyone.