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  [SOLVED] Attempt to make the same context current twice on thread Thread[AWT  (Read 832 times)
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Offline funsheep

Senior Newbie




Java games rock!


« Posted 2006-10-16 14:58:02 »

couldnt find a thread with this problem, also didnt know, if posting this to "Experiences of migrating from JOGL 1.1.1 to JSR231", so i startet a new thread.

i have the problem mentioned in the subject.

config:
* jogl-jsr231-1.0.0 from september
* mac os x 10.4.8
* intel core duo mac
* Java HotSpot(TM) Client VM (build 1.5.0_06-61, mixed mode, sharing)

i tried it with my own program, ported from jogl-1.1.1 and also with the gears demo from the jogl-demos package (also jsr231-1.0.0)

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006-10-16 15:28:22.810 java[2305] CFLog (0): CFMessagePort: bootstrap_register(): failed 1103 (0x44f), port = 0x11b03, name = 'java.ServiceProvider'
See /usr/include/servers/bootstrap_defs.h for the error codes.
2006-10-16 15:28:22.811 java[2305] CFLog (99): CFMessagePortCreateLocal(): failed to name Mach port (java.ServiceProvider)
Exception in thread "Thread-2" javax.media.opengl.GLException: java.lang.UnsatisfiedLinkError: JAWT_GetAWT0
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:256)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:130)
   at com.sun.opengl.util.Animator.display(Animator.java:144)
   at com.sun.opengl.util.Animator$MainLoop.run(Animator.java:181)
   at java.lang.Thread.run(Thread.java:613)
Caused by: java.lang.UnsatisfiedLinkError: JAWT_GetAWT0
   at com.sun.opengl.impl.JAWTFactory.JAWT_GetAWT0(Native Method)
   at com.sun.opengl.impl.JAWTFactory.JAWT_GetAWT(JAWTFactory.java:38)
   at com.sun.opengl.impl.JAWT$1.run(JAWT.java:99)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:95)
   at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:141)
   at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:127)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:298)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:461)
   at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:124)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:258)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:130)
   at javax.media.opengl.GLCanvas.paint(GLCanvas.java:142)
   at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
   at sun.awt.RepaintArea.paint(RepaintArea.java:241)
   at apple.awt.ComponentModel.handleEvent(ComponentModel.java:251)
   at java.awt.Component.dispatchEventImpl(Component.java:4097)
   at java.awt.Component.dispatchEvent(Component.java:3869)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:463)
   at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)


regards,
funsheep
Offline funsheep

Senior Newbie




Java games rock!


« Reply #1 - Posted 2006-10-16 16:09:59 »

it was my fault. im using my own LibraryLoader, and didnt load the "jogl_awt"-library before the "jogl"-library, so one loadCall fixed the problem.
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