couldnt find a thread with this problem, also didnt know, if posting this to "Experiences of migrating from JOGL 1.1.1 to JSR231", so i startet a new thread.
i have the problem mentioned in the subject.
config:
* jogl-jsr231-1.0.0 from september
* mac os x 10.4.8
* intel core duo mac
* Java HotSpot(TM) Client VM (build 1.5.0_06-61, mixed mode, sharing)
i tried it with my own program, ported from jogl-1.1.1 and also with the gears demo from the jogl-demos package (also jsr231-1.0.0)
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| 006-10-16 15:28:22.810 java[2305] CFLog (0): CFMessagePort: bootstrap_register(): failed 1103 (0x44f), port = 0x11b03, name = 'java.ServiceProvider' See /usr/include/servers/bootstrap_defs.h for the error codes. 2006-10-16 15:28:22.811 java[2305] CFLog (99): CFMessagePortCreateLocal(): failed to name Mach port (java.ServiceProvider) Exception in thread "Thread-2" javax.media.opengl.GLException: java.lang.UnsatisfiedLinkError: JAWT_GetAWT0 at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:256) at javax.media.opengl.GLCanvas.display(GLCanvas.java:130) at com.sun.opengl.util.Animator.display(Animator.java:144) at com.sun.opengl.util.Animator$MainLoop.run(Animator.java:181) at java.lang.Thread.run(Thread.java:613) Caused by: java.lang.UnsatisfiedLinkError: JAWT_GetAWT0 at com.sun.opengl.impl.JAWTFactory.JAWT_GetAWT0(Native Method) at com.sun.opengl.impl.JAWTFactory.JAWT_GetAWT(JAWTFactory.java:38) at com.sun.opengl.impl.JAWT$1.run(JAWT.java:99) at java.security.AccessController.doPrivileged(Native Method) at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:95) at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:141) at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57) at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:127) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182) at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:298) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199) at java.awt.EventQueue.dispatchEvent(EventQueue.java:461) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176) at java.awt.EventDispatchThread.run(EventDispatchThread.java:110) Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main] at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83) at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:124) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:258) at javax.media.opengl.GLCanvas.display(GLCanvas.java:130) at javax.media.opengl.GLCanvas.paint(GLCanvas.java:142) at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276) at sun.awt.RepaintArea.paint(RepaintArea.java:241) at apple.awt.ComponentModel.handleEvent(ComponentModel.java:251) at java.awt.Component.dispatchEventImpl(Component.java:4097) at java.awt.Component.dispatchEvent(Component.java:3869) at java.awt.EventQueue.dispatchEvent(EventQueue.java:463) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176) at java.awt.EventDispatchThread.run(EventDispatchThread.java:110) |
regards,
funsheep