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Offline rafa_es

Junior Member





« Posted 2006-10-14 18:55:36 »

Hi guys,

I need to take a object off the scene and later rettach it to the scene, How do i handle that?

I'm still noob on scenegraph modifications, so i was looking for it on javadoc but couldn't find it

Rafael
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #1 - Posted 2006-10-14 19:01:53 »

Hi guys,

I need to take a object off the scene and later rettach it to the scene, How do i handle that?

I'm still noob on scenegraph modifications, so i was looking for it on javadoc but couldn't find it

Rafael

Just invoke the group.removeChild( Node ) method on the parent group of your object (Node). And don't forget to keep a pointer to the removed Node stored somewhere. Then just invoke the addChild( Node ) method to reattach the Node.

Marvin
Offline rafa_es

Junior Member





« Reply #2 - Posted 2006-10-14 19:30:22 »

Just invoke the group.removeChild( Node ) method on the parent group of your object (Node). And don't forget to keep a pointer to the removed Node stored somewhere. Then just invoke the addChild( Node ) method to reattach the Node.

Marvin

Thanks Marvin, i'll try that

Rafael
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Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #3 - Posted 2006-10-14 19:42:39 »

I'm still noob on scenegraph modifications, so i was looking for it on javadoc but couldn't find it
What ?
What could be easier ?
In any data structures, you want to add/remove something, seek add/remove methods... you can find add/remove methods in GroupNode/NodeGroup/Group/BranchGroup/AnyGroup ^^ then javadoc just leads you to the real doc.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline bohdan

Junior Member




Java-positive...


« Reply #4 - Posted 2006-10-14 21:08:16 »

Only remember - do that thread safe way, sync with rendering loop by means of  for example "synchronized (myVirtualUniverse)" as Marvin suggested, or any your way, otherways, if you don't -  you may get unpredictable or(and) unbelivable results  Grin
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #5 - Posted 2006-10-14 22:05:59 »

Only remember - do that thread safe way, sync with rendering loop by means of  for example "synchronized (myVirtualUniverse)" as Marvin suggested, or any your way, otherways, if you don't -  you may get unpredictable or(and) unbelivable results  Grin

Another way is to make use of ExtRenderLoop and ScheduledOperation.
Offline rafa_es

Junior Member





« Reply #6 - Posted 2006-10-15 01:23:19 »

What ?
What could be easier ?
In any data structures, you want to add/remove something, seek add/remove methods... you can find add/remove methods in GroupNode/NodeGroup/Group/BranchGroup/AnyGroup ^^ then javadoc just leads you to the real doc.

I was killing myself for something easy
Thanks guys, it's working fine by doing what Marvin told  Grin
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #7 - Posted 2006-10-15 15:46:46 »

if you don't -  you may get unpredictable or(and) unbelivable results  Grin
I bet it could get really funny.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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