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  How much garbage collection does JOGL generates just by itself?  (Read 1305 times)
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Offline zingbat

Senior Member




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« Posted 2006-10-10 19:16:30 »

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Offline Ken Russell

JGO Coder




Java games rock!


« Reply #1 - Posted 2006-10-10 20:30:10 »

JOGL is written almost entirely in Java and as such it does generate a small amount of garbage per frame (small wrapper objects which refer to data structures in the C heap for doing window system operations). However in any real application this allocation should be in the noise. Also given that this data is extremely short lived it will be cleaned up by fast young generation scavenges rather than provoking full GCs.
Offline zingbat

Senior Member




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« Reply #2 - Posted 2006-10-10 22:11:39 »

So is this something in the order of 1kbyte, 10kbytes, 100k bytes per frame? Just to get an idea.
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Offline Ken Russell

JGO Coder




Java games rock!


« Reply #3 - Posted 2006-10-11 13:44:15 »

I expect it should be on the order of 1 kilobyte or less per frame but I haven't measured it myself. Other members of these forums have, though, and hopefully can chime in.
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