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  Lines of code that fit into 4k?  (Read 3130 times)
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Offline noblemaster

JGO Ninja


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Posted 2006-10-09 18:49:40 »

Can anybody tell me how many lines of code fit into 4k? I got an idea, but I am sort of afraid it won't fit?

Offline woogley
« Reply #1 - Posted 2006-10-09 19:04:22 »

that highly depends on the game, your coding style, and the amount of graphics you use. with comments excluded, the code for Goomba4K is about 275 lines long, though it is a pretty small game to begin with (most of the space taken up by graphics)

Offline moogie

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« Reply #2 - Posted 2006-10-10 00:06:04 »

As with what Woogley said, it depends on how you go about designing your game.

For my previous entry Java Rally Racer 4k ( http://unlimited.woogley.net/hosted/moogie/source.html ) i fit 1293 lins of code including comments into 4k. My game did not use external graphics but generated the graphics at run time.
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Offline noblemaster

JGO Ninja


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #3 - Posted 2006-10-10 01:06:38 »

thanks for the answer guys! so 1293 including comments is not too shabby! I am planning to generate the graphics on the fly ...

Offline CaptainJester

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Make it work; make it better.


« Reply #4 - Posted 2006-10-10 01:09:44 »

My Asteroids clone was 567 lines.  Source was 24KB large.

Offline Markus_Persson

JGO Wizard


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Mojang Specifications


« Reply #5 - Posted 2006-10-10 09:06:58 »

Miners is 743 lines of code (including comments), and uses no external resources. 35.8 kb.

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Offline nullterm

Senior Newbie





« Reply #6 - Posted 2007-01-08 22:20:10 »

Sub4K is 674 lines.

Metro4K is 688 lines.

Both including comments.
Offline appel

JGO Wizard


Medals: 50
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I always win!


« Reply #7 - Posted 2007-01-09 13:32:53 »

Lines of code is not a good a indicator. I could have hundreds of identical lines of code, and it would get compressed very well zipped.

For some of my games, I notice a .java file of maybe 20-30 KB, .class file of 9-10 KB, a optimized/obfuscated .class file around 6-7 KB, and the final zip/jar file being around 4 KB.

Check out the 4K competition @ www.java4k.com
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