Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Scenegraph thread safety  (Read 825 times)
0 Members and 1 Guest are viewing this topic.
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Posted 2006-10-06 21:50:27 »

I've removed the synchronized modifier from the renderOnce method in Renderer and replaced it with a synchronized block, which takes the current VirtualUniverse instance as the mutex. This way you can create synchronized blocks on your own also using your VirtualUniverse as the mutex and your scenegraph manipulations will be thread safe.

Marvin
Offline bohdan

Junior Member




Java-positive...


« Reply #1 - Posted 2006-10-06 22:16:24 »

Wouldn't it impact performance, such way of synchronization?
I feel just "in loop synchronizations" as we used to are fatser (not sure though)
Those mutex monitors or whatever way they are called - migth be slow... Or I am wrong?
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #2 - Posted 2006-10-06 22:21:25 »

Wouldn't it impact performance, such way of synchronization?
I feel just "in loop synchronizations" as we used to are fatser (not sure though)
Those mutex monitors or whatever way they are called - migth be slow... Or I am wrong?

Yes, they are. But one monitor doesn't hurt at all. And if you want to synchronize your operations this way, you're free to do. I didn't say it is the way of choice now.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (131 views)
2013-05-17 21:29:12

alaslipknot (140 views)
2013-05-16 21:24:48

gouessej (170 views)
2013-05-16 00:53:38

gouessej (164 views)
2013-05-16 00:17:58

theagentd (174 views)
2013-05-15 15:01:13

theagentd (159 views)
2013-05-15 15:00:54

StreetDoggy (203 views)
2013-05-14 15:56:26

kutucuk (227 views)
2013-05-12 17:10:36

kutucuk (227 views)
2013-05-12 15:36:09

UnluckyDevil (230 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.09 seconds with 21 queries.