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  TextureLoader performance improvements  (Read 1082 times)
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Offline Marvin Fröhlich

Senior Devvie

May the 4th, be with you...

« Posted 2006-10-06 19:09:10 »

Texture loading in Xith3D is slow. The main reason for this is certainly, that the image files are loaded by the Java ImageIO class, which is known to be slow. And the resulting BufferedImage is then converted into a Texture instance.

I think it would make sence to gather open source PNG, GIF, JPEG loaders (maybe others?) and modify them to directly load into a Texture instance. There're several image open source loaders out there, which pose to be much faster then the java internal ones.

Anyone interested in doing this?

Offline bohdan

Junior Devvie


« Reply #1 - Posted 2006-10-06 20:18:54 »

Hmmm.. I am not sure but remember there was example code of fast loading of texture here on xith forum... by William Dennis I think...
Can't remember exactly...
Offline Amos Wenger

Senior Devvie

Everything's possible, but not everything's fun...

« Reply #2 - Posted 2006-10-07 12:19:54 »

IIRC, LWJGL include JNI for DevIl..

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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