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  Collison  (Read 1589 times)
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Offline rafa_es

Junior Member





« Posted 2006-10-05 23:44:19 »

Hi guys

How do i add collision to a ase file?
I´ve looked on CollisionDropTest but i didn´t get what to do to make the collisonGeometry from the shapes in my ase file.

Rafael
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #1 - Posted 2006-10-06 00:07:51 »

Hi guys

How do i add collision to a ase file?
I´ve looked on CollisionDropTest but i didn´t get what to do to make the collisonGeometry from the shapes in my ase file.

Rafael

The collision system is broken. And it won't most likely be supported anymore. Have a look at JOODE. It is a (full) featured physics engine, which will handle the collisions even more efficient than the xith collision system. I haven't worked with it myself. So I cannot give you more tips. Refer to the joode forum here on java-gaming.org for more info.

Marvin
Offline rafa_es

Junior Member





« Reply #2 - Posted 2006-10-06 02:15:06 »

The collision system is broken. And it won't most likely be supported anymore. Have a look at JOODE. It is a (full) featured physics engine, which will handle the collisions even more efficient than the xith collision system. I haven't worked with it myself. So I cannot give you more tips. Refer to the joode forum here on java-gaming.org for more info.

I´ll check it out

Thanks again Marvin  for the fast replys Grin
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Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #3 - Posted 2006-10-06 02:18:55 »

Thanks again Marvin  for the fast replys Grin

You're welcome Smiley

btw. tip of the day: the apostroph to use for "don't" and thinkgs like that is not ´, but ' Wink
Offline rafa_es

Junior Member





« Reply #4 - Posted 2006-10-06 02:43:08 »


btw. tip of the day: the apostroph to use for "don't" and thinkgs like that is not ´, but ' Wink ' ´`

I got it  Grin
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #5 - Posted 2006-10-06 16:42:10 »

The collision system is broken. And it won't most likely be supported anymore. Have a look at JOODE. It is a (full) featured physics engine, which will handle the collisions even more efficient than the xith collision system. I haven't worked with it myself. So I cannot give you more tips. Refer to the joode forum here on java-gaming.org for more info.

I´ll check it out

Thanks again Marvin  for the fast replys Grin
If you have any questions, don't bother to have. I have worked some time on ODEJava/JOODE

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline rafa_es

Junior Member





« Reply #6 - Posted 2006-10-06 19:42:27 »

If you have any questions, don't bother to have. I have worked some time on ODEJava/JOODE

Ok Amos  Grin
Offline rafa_es

Junior Member





« Reply #7 - Posted 2006-10-16 18:26:15 »

Amos,

Do you know where i can find joode test codes?
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #8 - Posted 2006-10-16 18:37:10 »

Do you know where i can find joode test codes?
I advise you to grab it from SVN. (Go to http://sourceforge.net/projects/joode then find "Subversion" category and follow the instructions. For use with Eclipse, try the Subclipse plug-in). Then you can find tests in "src/test"

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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