Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  render confusion..  (Read 648 times)
0 Members and 1 Guest are viewing this topic.
Offline hawkwind

Junior Member




Java games rock!


« Posted 2006-10-05 03:10:40 »

Pulled cvs last night...

making this call

1  
      canvas = Canvas3DWrapper.createStandalone(Canvas3DWrapper.OpenGLLayer.JOGL, Canvas3DWrapper.Resolution.RES_800X600, "Game");



which calls

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
/**
     * Creates a new instance of Canvas3DWrapper as a standalone, normal Canvas3D with desktop resolution.
     *
     * @param layer the OpenGL layer to use
     * @param res the resolution to use
     * @param title the new window's title
     */

    public static Canvas3DWrapper createStandalone(OpenGLLayer layer, Resolution res, String title)
    {
        return(new Canvas3DWrapper(layer, res, ColorDepth.getDefault(), DisplayMode.NORMAL, title));
    }


which calls

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
 
public static ColorDepth getDefault()
        {
            switch (lastUsedOGLLayer)
            {
                case LWJGL:
                    return(org.xith3d.render.canvas.utils.CanvasUtilsLWJGL.getBestColorDepth());
                   
                    //break;
                   
                case JOGL:
                default:
                    return(B32);
            }
        }


why is a static lastUsedOGLLayer variable used when an explicit request for opengl was made

Thread [main] (Suspended (exception UnsatisfiedLinkError))   
   Sys.<clinit>() line: 82   
   Display.<clinit>() line: 103   
   CanvasUtilsLWJGL.getBestColorDepth() line: 22   
   Canvas3DWrapper$ColorDepth.getDefault() line: 164   
   Canvas3DWrapper.createStandalone(Canvas3DWrapper$OpenGLLayer, Canvas3DWrapper$Resolution, String) line: 680   
   Xith3DFrame.main(String[]) line: 147   

I am dying on some LWJGL thing even though I wanted opengl..

case LWJGL:
                    return(org.xith3d.render.canvas.utils.CanvasUtilsLWJGL.getBestColorDepth());


Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #1 - Posted 2006-10-05 03:17:20 »

I need some more info. Do you want to use LWJGL? Or is Canvas3DWrapper choosing it by accident?

The static variable is used to define a default. The default "by default" is JOGL. But if you've once chosen LWJGL the default is switched to LWJGL. So when you create a Canvas3DWrapper without explictly selecting a specific OpenGLLayer after you created a first one, the second one is created with the new default OpenGLLayer. Is there something that annoys you with this behaviour? Maybe we can find a better one.

Marvin
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (97 views)
2013-05-17 21:29:12

alaslipknot (105 views)
2013-05-16 21:24:48

gouessej (135 views)
2013-05-16 00:53:38

gouessej (130 views)
2013-05-16 00:17:58

theagentd (142 views)
2013-05-15 15:01:13

theagentd (128 views)
2013-05-15 15:00:54

StreetDoggy (171 views)
2013-05-14 15:56:26

kutucuk (192 views)
2013-05-12 17:10:36

kutucuk (195 views)
2013-05-12 15:36:09

UnluckyDevil (201 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.13 seconds with 21 queries.