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  RenderBin optimization  (Read 6083 times)
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Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #30 - Posted 2006-10-08 04:40:19 »

Hmm, after updating xith3d and xith-tk, the geometry of the quake level is a bit odd.  It looks like the indices are messed up in some places or something, especially over the doorways.  Anyone else see that?

Yes, I see that, too. But I don't think, it has somehting to do with the renderer, but with the loader. But I have no idea what it could be.
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #31 - Posted 2006-10-08 06:18:47 »


done.
Offline renanse

Junior Member




Intelligence is light to a dark world.


« Reply #32 - Posted 2006-10-08 17:24:31 »

Sure.  http://www.renanse.com/xith/xith-geom-problem.jpg

Renanse  (ruh-NON-say)
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Offline hawkwind

Junior Member




Java games rock!


« Reply #33 - Posted 2006-10-08 17:36:09 »

Ahhh HA!!!! Grin   my missing FPS counter is yellow in the upper corner of this image....

My mistake this was a HUD sample in the BSPLoader not my code...
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #34 - Posted 2006-10-08 18:58:40 »

I believe thats that FRAPS counter - though maybe it's a good mimic?

Kev

Offline renanse

Junior Member




Intelligence is light to a dark world.


« Reply #35 - Posted 2006-10-08 19:32:47 »

It's fraps. Smiley

Renanse  (ruh-NON-say)
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #36 - Posted 2006-10-08 23:02:17 »

It's fraps. Smiley

What is fraps? is it a person, who wronte an fps counter? Is it based on the HUD system? Is it based on RenderLoop's FPS event? How is it done? Does it effect the actual FPS?
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #37 - Posted 2006-10-08 23:22:19 »

http://www.google.com/search?hl=en&q=fraps&btnG=Google+Search

http://www.fraps.com/

It's a frame rate counter (and video capture and other stuff) which is independent on the software/engine/scenegraph generating the render. It's nice in that it doesn't rely on some part of the engine getting the timing right etc. I would assume in this case it's being used on all 3 engines to check FPS as an independent observer.

Kev

Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #38 - Posted 2006-10-08 23:33:06 »

http://www.google.com/search?hl=en&q=fraps&btnG=Google+Search

http://www.fraps.com/

It's a frame rate counter (and video capture and other stuff) which is independent on the software/engine/scenegraph generating the render. It's nice in that it doesn't rely on some part of the engine getting the timing right etc. I would assume in this case it's being used on all 3 engines to check FPS as an independent observer.

Kev

Ah. Thanks.
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #39 - Posted 2006-10-09 18:46:04 »

Same problem.. should be in the BSPLoader/BSPConverter.. who touched that recently ?

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #40 - Posted 2006-10-09 18:54:03 »

Same problem.. should be in the BSPLoader/BSPConverter.. who touched that recently ?

Well, I guess it was you and me (espeacially me).

If it was in the rendering code, there should be more shapes out of place, I think. Do you agree. So it must be in the BSP loader.
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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