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  About the Geom  (Read 1711 times)
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Offline nhapentor

Senior Newbie





« Posted 2006-10-02 21:50:19 »

I have learnt odejava from the example and I saw the uses of GeomBox GeomSphere or GeomTrimesh.
But I have no idea how can I create a body that does not the basic geom. Such as a car shape or a hexagon.

I have no basic about 3D graphic, so if there are any resources or example please suggest me.
Thank you.
Offline Amos Wenger

Senior Duke




Everything's possible, but not everything's fun...


« Reply #1 - Posted 2006-10-03 18:17:26 »

I have learnt odejava from the example and I saw the uses of GeomBox GeomSphere or GeomTrimesh.
But I have no idea how can I create a body that does not the basic geom. Such as a car shape or a hexagon.

I have no basic about 3D graphic, so if there are any resources or example please suggest me.
Thank you.
If I recall correctly you can add several geoms to one shape,

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline nhapentor

Senior Newbie





« Reply #2 - Posted 2006-11-23 04:06:09 »

Thanks for your help. Smiley

But I still have no idea in the following case.

I created a 3d model (eg. Human Model) from the 3d max and import to xith3d for use in my simulation.
Since the model has many complex shape.

Is there anyway to bind my xith3d model to odejava geom?

Must I use the basic geom such as GeomBox GeomSphere or GeomTrimesh to construct the odejava geom for xith3d model?
 I have no idea to do that. Could you give me some example for these case Huh
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Offline Amos Wenger

Senior Duke




Everything's possible, but not everything's fun...


« Reply #3 - Posted 2006-12-02 14:32:08 »

Must I use the basic geom such as GeomBox GeomSphere or GeomTrimesh to construct the odejava geom for xith3d model?
 I have no idea to do that. Could you give me some example for these case Huh
Well that would be the best. But in that case that means you have to have each human part separate, in order to bind them separately to bodies.

(Creating a tool to create ODE structures with bodies and joints and binding them with Xith3D models would be way cool... maybe with the XODE standard).

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline nhapentor

Senior Newbie





« Reply #4 - Posted 2006-12-05 02:26:16 »

Thanks again !  Grin

I have just found the "XithToOde" class here.

http://www.java-gaming.org/forums/index.php?PHPSESSID=4ab41f3647dcb5aaca4470b7d2b34b8c&topic=10496.msg83014

I think it can be use for generates odejava's geom from 3d model or I misunderstand?

If anyone has a suggestion, please let me know.

Thank in advance.
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