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  Any good GL debug tool working under Linux ?  (Read 1786 times)
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Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Posted 2006-09-30 13:45:27 »

GLInterceptor seems soooooo great but it's a shame it's windows-only...

I'm trying bugle at the moment, will report you the results.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #1 - Posted 2006-10-01 16:40:19 »

I'm thinking of improving the current GL tracing which is done with Xith3D.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #2 - Posted 2006-10-02 16:42:35 »

I'm thinking of improving the current GL tracing which is done with Xith3D.
I think I'll just add stack traces to the current tracing code so we can know from where the GL calls come.

Nota : If you think I talk five times as much as I work on Xith3D, I work on my game five times as much as I talk about it...

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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Legends of Yore - The Casual Retro Roguelike
Offline Marvin Fröhlich

Senior Devvie




May the 4th, be with you...


« Reply #3 - Posted 2006-10-02 17:40:34 »

Nota : If you think I talk five times as much as I work on Xith3D, I work on my game five times as much as I talk about it...

Don't worry. We all have our preferences. Your's is your game and that's just fine Wink. This is an open source project people develop in their free time. So you need the decide, where to place your's.

btw. Do you already have a (in some way) playable demo of your game?

Marvin
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #4 - Posted 2006-10-02 18:31:20 »

Don't worry. We all have our preferences. Your's is your game and that's just fine Wink
Sometimes I'd like to work much more on Xith3D but I have serious focus problems (as I mentioned early)

This is an open source project people develop in their free time. So you need the decide, where to place your's.
Stratagem's open-source too. Take a look if you want : http://sourceforge.net/projects/stratagemengine/

btw. Do you already have a (in some way) playable demo of your game?
An alpha is planned for ~3 weeks.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #5 - Posted 2006-10-05 18:02:25 »

Hey guys ! here's a lill' discussion I had with the creator of GLInterceptor :

me => him
Quote
     Hi,
 
      I'm a Developer of Xith3D (    http://www.xith.org/    ) and
     we would like to
      improve our OpenGL rendering pipeline.
      Your tracing/debugging tool seems really great, but unfortunately at
      least two of us devs (including me) work on Linux..
      Do you know when a linux release is gonna come out ?
 
      Thanks in advance,

      Amos Wenger

him => me
Quote
Hi,
 
    Well, it will happen but not anytime soon. I converted the main
 lib over to Linux(which you can see in the current source) and have
 just replaced the GUI stuff with wxWidgets.
 
    However, progress is a bit slow at the moment as I am try to do
 some funky things for GLIntercept 1.0.
    So once again, it will happen, just not "soon".
 
    (I would suggets trying Bugle, but I see you are already trying
 it out from your forum post)

 
    - Thanks,
    Damian Trebilco

me => him
Quote
Hi,
 
 Could I suggest to you to release 1.0 both for Linux and Windows ? You do
 as you want of course,
 of rather as you can. But I always find annoying when Linux versions are
 delayed by several weeks/months.
 
 Anyway, thanks for you great work.
 
 I tried Bugle, but I do have an installation problem for now....
 
 I'm currently explorating the possibilities of debugging included in JOGL
 (https://jogl.dev.java.net/)
 
 Amos Wenger

him => me
Quote
Well if you do REALLY want the Linux version with the 1.0 release, how about giving me a hand?

I don't need help with coding, just mostly with configuration and setup. (makefiles, distribution packing etc)
Also a email sent weekly or so to nag at me to get it done (or weekly progress update) would help.
(as if I know there is someone waiting on it, I code faster and am less likely to slack off).

If you want to help, my main email is <censored--nospam>.
Thanks,
- Damian Trebilco

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #6 - Posted 2006-10-05 18:04:48 »

So in a nutshell he just want to be sure that some guys are really waiting on his work for Linux. I think if GLInterceptor for Linux comes out we'll use it.. right, Qudus ?

I think I'll provide him some help on testing its tool under Linux and possibly with makefiles/other config stuff as he mentioned in his mail.

Anyone wanting to do the same can PM me so I can send him GLInterceptor creator's mail address.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Devvie




May the 4th, be with you...


« Reply #7 - Posted 2006-10-05 18:12:46 »

So in a nutshell he just want to be sure that some guys are really waiting on his work for Linux. I think if GLInterceptor for Linux comes out we'll use it.. right, Qudus ?

I'd love to Grin
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