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  Textured terrain code  (Read 1679 times)
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Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Posted 2006-09-29 18:39:04 »

It was already done :
Page : http://xith.org/users/mike/index.htm
FTP : http://xith.org/users/mike/
WebStart : http://xith.org/users/mike/Xith3DTerrainLightingTest.jnlp




Everyone okay to include that in the toolkit ?

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline cylab

JGO Ninja


Medals: 38



« Reply #1 - Posted 2006-09-29 19:16:50 »

I'll take a look at it this weekend.

In fact I was just toying around with the terrain code in combination with textures. So if it uses original xith terrain code, I would welcome the inclusion. If it is some other implementation I would like to incorporate the possible optimations into the xith terrain, but I would like to avoid two different terrain implementations in the toolkit, so please wait a little.

My goal is to reacvtivate the existing terrain code and write a litte  howto/tutorial on using it in XIN.

Mathias - I Know What [you] Did Last Summer!
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #2 - Posted 2006-09-29 20:13:36 »

I'll take a look at it this weekend.

In fact I was just toying around with the terrain code in combination with textures. So if it uses original xith terrain code, I would welcome the inclusion. If it is some other implementation I would like to incorporate the possible optimations into the xith terrain, but I would like to avoid two different terrain implementations in the toolkit, so please wait a little.

My goal is to reacvtivate the existing terrain code and write a litte  howto/tutorial on using it in XIN.

+1 Waiting (and adding?)
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Offline cylab

JGO Ninja


Medals: 38



« Reply #3 - Posted 2006-09-29 20:44:22 »

Looks like a nice and clean usecase of the xith terrain code. If you don't mind, I'll do the conversion and add it to the cvs.

*thumbsUp* for finding this.

Mathias - I Know What [you] Did Last Summer!
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #4 - Posted 2006-09-30 13:41:34 »

Looks like a nice and clean usecase of the xith terrain code. If you don't mind, I'll do the conversion and add it to the cvs.

*thumbsUp* for finding this.
OK, +1.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline cylab

JGO Ninja


Medals: 38



« Reply #5 - Posted 2006-10-02 20:59:22 »

Amos, did you contact the author of this regarding the toolkit addition? If not, we migth first ask him Smiley Do you have any contact to mike or his e-mail?

Mathias - I Know What [you] Did Last Summer!
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #6 - Posted 2006-10-02 21:01:13 »

Amos, did you contact the author of this regarding the toolkit addition? If not, we migth first ask him Smiley Do you have any contact to mike or his e-mail?

Which license does this code carry?
Offline cylab

JGO Ninja


Medals: 38



« Reply #7 - Posted 2006-10-02 21:10:02 »

One source reproduces the original Xith3D copyright notice with an addition "modified by". The other source does not contain any statement. I think this means "Take it and enoy" Wink,  but I think it would be polite to contact him about. Btw. there is an email in the source, so if Amos has not contacted him, I'll do.

Mathias - I Know What [you] Did Last Summer!
Offline cylab

JGO Ninja


Medals: 38



« Reply #8 - Posted 2006-10-02 23:00:56 »

I just ported the code and I must say, that there is not much in. Also it's quite "hackish" code. I don't think it's worth the addition anymore.
I rather create a terrain example with a skydome, trees and foliage, so users have a real start.

Mathias - I Know What [you] Did Last Summer!
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #9 - Posted 2006-10-03 18:27:21 »

I just ported the code and I must say, that there is not much in. Also it's quite "hackish" code. I don't think it's worth the addition anymore.
I rather create a terrain example with a skydome, trees and foliage, so users have a real start.
OK, good luck.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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