Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (741)
Games in Android Showcase (225)
games submitted by our members
Games in WIP (823)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  glPolygonMode problem  (Read 2111 times)
0 Members and 1 Guest are viewing this topic.
Offline mantesat

Junior Devvie




Java games rock!


« Posted 2006-09-26 13:18:16 »

Hi all!

Has anyone encountered any problems when using glPolygonMode  one a DebugGL instance instead of the usual GL instance? I used a DebugGL object to scan for possible errors in my application, but I get a :

Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: glGetError() returned the following error codes after a call to glPolygonMode(): GL_INVALID_ENUM
   at javax.media.opengl.DebugGL.checkGLGetError(DebugGL.java:11724)
   at javax.media.opengl.DebugGL.glPolygonMode(DebugGL.java:6360)

when using gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL). Any other valid argument combination gives the same results. Since these arguments are valid, why do I get this INVALID_ENUM error;

Thanks in advance
N

Offline Ken Russell

JGO Coder




Java games rock!


« Reply #1 - Posted 2006-09-26 15:10:52 »

What kind of graphics card do you have and what OS are you running? Have you tried it on another machine with a different kind of graphics card to see whether it appears to be an issue with the driver incorrectly reporting an error? Do you have a small test program showing the problem?
Offline mantesat

Junior Devvie




Java games rock!


« Reply #2 - Posted 2006-09-28 07:08:39 »

False alarm. I was creating the DegubGL object somewhere in the middle of my gl code, and because of an error before that point (I was calling GLBegin with GL_POINT instead of GL_POINTS), I was getting a INVALID_ENUM error no matter which one was the first gl call after the DebugGL object creation. Next time I'll try to remember that for debugging, DebugGL should be the first thing to be created on a display().

 
Pages: [1]
  ignore  |  Print  
 
 

 
xxMrPHDxx (14 views)
2017-11-21 16:21:00

xxMrPHDxx (10 views)
2017-11-21 16:14:31

xxMrPHDxx (10 views)
2017-11-21 16:10:57

Ecumene (113 views)
2017-09-30 02:57:34

theagentd (148 views)
2017-09-26 18:23:31

cybrmynd (246 views)
2017-08-02 12:28:51

cybrmynd (243 views)
2017-08-02 12:19:43

cybrmynd (243 views)
2017-08-02 12:18:09

Sralse (257 views)
2017-07-25 17:13:48

Archive (877 views)
2017-04-27 17:45:51
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!