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  Problem with kev's spaceinvaders  (Read 1361 times)
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Offline Graziano Mesina

Senior Newbie





« Posted 2006-09-25 13:50:57 »

Hi, I've created a simple gui that call the game class of spaceInvaders game http://www.cokeandcode.com/info/showsrc/showsrc.php?src=../spaceinvaders/org/newdawn/spaceinvaders/Game.java

The problem is that I can't play the game, it doesn't reply at any key events:

this is the code from my gui where I call game:

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public void actionPerformed(ActionEvent e)
            {  
            Object src = e.getSource();                          
           
             if( src.equals(start) )
                {
                frameOwner.dispose();
               
                Game game = new Game();      
                g.gameLoop();
                }


start is a JButton, and frameOwner is the JFrame of the GUI

-Montanelli-: Ma lei evadeva quasi sempre, no? <br /><br />-Mesina-: Sì, ho la fortuna di avere i polsi più grossi delle mani...
Offline kevglass

« JGO Spiffy Duke »


Medals: 205
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2006-09-25 14:42:55 »

gameLoop() doesn't return. You've called it from the AWT event handler and hence the AWT event thread - which will then block any further AWT events. If you changed it to:

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Thread t = new Thread() {
    public void run() {
         Game game = new Game();
         game.gameLoop();
    }
}
t.start();


Kev

Offline Graziano Mesina

Senior Newbie





« Reply #2 - Posted 2006-09-25 15:41:12 »

Thanks very much! now it run  Grin

-Montanelli-: Ma lei evadeva quasi sempre, no? <br /><br />-Mesina-: Sì, ho la fortuna di avere i polsi più grossi delle mani...
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