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  Text2D bug  (Read 1339 times)
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Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Posted 2006-09-15 16:15:24 »

Sometimes characters get dropped in the center of the frame.
See the RotatableGroup test for demonstration.

Any hints ?

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #1 - Posted 2006-09-15 16:26:41 »

Sometimes characters get dropped in the center of the frame.
See the RotatableGroup test for demonstration.

Any hints ?

Which characters are you talking about? The only characters that are present in the RotatableGroupTest are the ones in the FPSCounter. And they are not dropped for me.  Huh
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #2 - Posted 2006-09-15 16:35:51 »

I see a "3" character in the center of the frame.
And the texture is the default one (which means file not found).

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #3 - Posted 2006-09-15 16:56:47 »

I see a "3" character in the center of the frame.
And the texture is the default one (which means file not found).

I've just updated the RotatableGroupTest to make the FPSCounter use the correct texture. So please update your CVS.

But it's strange that it is in the center of the screen Huh. It should be located at the lower-right!

Well, anyway. These sole characters of the FPSCounter (which are more than three, but "64.34" e.g.) are not dropped, but displayed properly. So I guess I cannot help you with this. Or maybe we're talking about different things.
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #4 - Posted 2006-09-15 17:00:18 »

But it's strange that it is in the center of the screen Huh. It should be located at the lower-right!

Well, anyway. These sole characters of the FPSCounter (which are more than three, but "64.34" e.g.) are not dropped, but displayed properly. So I guess I cannot help you with this. Or maybe we're talking about different things.
The FPS counter displays properly but I see this 3. I'm gonna have to investigate this.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #5 - Posted 2006-09-15 17:39:39 »

...but I see this 3. I'm gonna have to investigate this.

I can't image where this "3" could possibly come from. It's generated nowhere in the code Huh.
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #6 - Posted 2006-09-16 08:53:09 »

...but I see this 3. I'm gonna have to investigate this.

I can't image where this "3" could possibly come from. It's generated nowhere in the code Huh.
It's a Text2D bug don't worry I'll look at it.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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