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  getting animated models from maya into java  (Read 1201 times)
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Offline emzic

Senior Devvie

« Posted 2006-09-15 11:20:34 »

i am looking for a suitable 3d-model-format that supports skeletal animation, and there exist:

1. an exporter for maya
2. an importer (mainly a parser) written in java.

(we already have an internal mesh format, so all we need is the file parsing)

can anyone recommend such a file format?

thanks! - personal website
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Offline cylab

JGO Ninja

Medals: 78

« Reply #1 - Posted 2006-09-15 12:48:32 »

There are several loaders in the Xith codebase. Maybe you could borrow some stuff. One Option could be COLLADA. Another one could be Cal3D.

Mathias - I Know What [you] Did Last Summer!
Offline emzic

Senior Devvie

« Reply #2 - Posted 2006-09-15 14:36:08 »


as for collada, i see there is whoola, but i couldnt find much documentation about the mesh-structure it outputs.

as for Cal3D, is there a java port?

thanks! - personal website
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Offline cylab

JGO Ninja

Medals: 78

« Reply #3 - Posted 2006-09-15 14:57:08 »

Don't know exactly. I saw the loaders in the Xith3D 2.0 devplan, so maybe ask in that forum. I suspect you could rip the xith-part out and just use the already implemented parser, but I did not look into the code. I think the COLLADA loader and WHOOLA converter was done by croft (profile). Maybe you can ask him regarding the mesh output.

Mathias - I Know What [you] Did Last Summer!
Offline kappa
« League of Dukes »

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« Reply #4 - Posted 2006-09-15 15:05:52 »

COLLADA looks as probably the best way to import and export models as it supports almost all the features needed, btw JME has a COLLADA loader too.
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