Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (623)
Games in Android Showcase (176)
games submitted by our members
Games in WIP (676)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  getting animated models from maya into java  (Read 1335 times)
0 Members and 1 Guest are viewing this topic.
Offline emzic

Senior Devvie

« Posted 2006-09-15 11:20:34 »

i am looking for a suitable 3d-model-format that supports skeletal animation, and there exist:

1. an exporter for maya
2. an importer (mainly a parser) written in java.

(we already have an internal mesh format, so all we need is the file parsing)

can anyone recommend such a file format?

Offline cylab

JGO Wizard

Medals: 90

« Reply #1 - Posted 2006-09-15 12:48:32 »

There are several loaders in the Xith codebase. Maybe you could borrow some stuff. One Option could be COLLADA. Another one could be Cal3D.

Mathias - I Know What [you] Did Last Summer!
Offline emzic

Senior Devvie

« Reply #2 - Posted 2006-09-15 14:36:08 »


as for collada, i see there is whoola, but i couldnt find much documentation about the mesh-structure it outputs.

as for Cal3D, is there a java port?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cylab

JGO Wizard

Medals: 90

« Reply #3 - Posted 2006-09-15 14:57:08 »

Don't know exactly. I saw the loaders in the Xith3D 2.0 devplan, so maybe ask in that forum. I suspect you could rip the xith-part out and just use the already implemented parser, but I did not look into the code. I think the COLLADA loader and WHOOLA converter was done by croft (profile). Maybe you can ask him regarding the mesh output.

Mathias - I Know What [you] Did Last Summer!
Offline kappa
« League of Dukes »

JGO Kernel

Medals: 96
Projects: 15


« Reply #4 - Posted 2006-09-15 15:05:52 »

COLLADA looks as probably the best way to import and export models as it supports almost all the features needed, btw JME has a COLLADA loader too.
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

BurntPizza (23 views)
2015-10-07 02:11:23

KaiHH (23 views)
2015-10-06 20:22:20

KaiHH (11 views)
2015-10-06 19:41:59

BurntPizza (25 views)
2015-10-06 19:04:48

basil_ (44 views)
2015-09-30 17:04:40

shadowstryker (22 views)
2015-09-29 15:55:06

TheSpaceHedgehog (28 views)
2015-09-29 01:58:48

GamerC4 (54 views)
2015-09-24 21:10:38

GamerC4 (71 views)
2015-09-24 21:09:48

htuy (28 views)
2015-09-24 04:57:24
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!