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  HUD and clipping  (Read 765 times)
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Offline Marvin Fröhlich

Senior Devvie

May the 4th, be with you...

« Posted 2006-09-14 03:39:15 »

I started to implement clipping using glScissor to get clipping into the HUD. Therefore I wrote a ScissorBox class and added an appropriate property to the Group class and RenderAtom class. It is not optimized and there will be problems with cascading boxes in the scenegraph, but it works so far. You can even look at it in the HUD test. But it is not completely ready.

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