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Offline krypto

Junior Devvie

while(true) { self.caffeinate (); }

« Posted 2003-07-14 16:10:12 »

I don't know what to do next. Thanks to some great individuals(JBanes and Kev Glass) I have an engine/editor which allows me to load Maps, and have Collision Detection between Player/World, Player/NPC, NPC/NPC. Now I don't know what the next logical step in the development cycle is. I'm trying to create an RPG. I have a hud partially implimented. But I really don't know what to do next. Any suggestions? :-/

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Offline kevglass

« JGO Spiffy Duke »

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« Reply #1 - Posted 2003-07-14 16:20:18 »

It sounds like you've got the tools for the job now, I suppose the next step is really to start working out how you want the game to work/play. This is the part that gets difficult for most of computery types, cause its best done without the computer.

I'd recommend you take a step back, work out exactly what you want to happen and get to doodling it out on bits of paper... then onto a nice bit of design. With something that can get as complicated as an RPG I would think its key to get the class structure and interactions down early on...


PS. On that note, I'd really recommend (well not really, but anyhow), checking out a certain UML editor..

PPS. Apologies for shameless plug Smiley

Offline Mojomonkey

Senior Devvie

ooh ooh eee eeee

« Reply #2 - Posted 2003-07-14 16:20:34 »

Never done a RPG myself... but, I'd think a next logical step would be character code: stats, inventory, magic, combat etc.

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Offline jbanes

JGO Coder

Projects: 1

"Java Games? Incredible! Mr. Incredible, that is!"

« Reply #3 - Posted 2003-07-14 16:37:23 »

How about a demo of what you've got? Nothing like a cool demo to get creative comments flowing. Smiley

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Offline krypto

Junior Devvie

while(true) { self.caffeinate (); }

« Reply #4 - Posted 2003-07-14 16:46:44 »

How about a demo of what you've got? Nothing like a cool demo to get creative comments flowing. Smiley

I'll do that. Grin

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