Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (416)
games submitted by our members
Games in WIP (306)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Skeletal animation with quaternions  (Read 1814 times)
0 Members and 1 Guest are viewing this topic.
Offline Koen Samyn

Senior Newbie





« Posted 2006-09-09 16:21:08 »

Hi,

As I was working on some code for real time character animations I wrote some documentation to help me understand it better (a little trick that never fails me). 

Anyhow the result is a 4 page pdf tutorial on how to rotate the different bones of a skeleton efficiently. Use it any way you want, remarks are always welcome (English is not my native language so go easy on me).

Erratum  1: made a mistake on page 4, third translation should be : Translation : T3 = (W-E)*q2*q1 + T2
Erratum 2 : changed total rotation to global rotation

Koen


Online Spasi
« Reply #1 - Posted 2006-09-09 20:38:31 »

I wish I had such a nice explanation available when I was implementing skeletal animation. Wink Well done, nicely written.

(English is not my native language so go easy on me)

Same here, but I have a little terminology correction: "total" transformation/rotation should be "global". So, for example, you have the local rotation around the parent and the global rotation as seen by the world. That's the term used by most DCC apps.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
mrbenebob (10 views)
2013-06-19 05:55:23

BrassApparatus (18 views)
2013-06-18 23:52:37

NegativeZero (22 views)
2013-06-18 18:31:52

NegativeZero (25 views)
2013-06-18 18:24:09

Jesse_Attard (27 views)
2013-06-18 13:03:02

HeroesGraveDev (65 views)
2013-06-15 14:35:23

Vermeer (64 views)
2013-06-14 11:08:06

davedes (65 views)
2013-06-14 07:03:55

alaslipknot (58 views)
2013-06-12 22:56:31

Roquen (80 views)
2013-06-11 19:12:32
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!