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  enemy movement  (Read 972 times)
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Offline Graziano Mesina

Senior Newbie





« Posted 2006-09-08 16:30:23 »

It's better let the movement to be handled by our Enemies class, like this:

Game class
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public class Game()
{
    ............
    public class loop()
    {
              enemy.move(delta);
    }
}
[/CODE]

Enemy class
[CODE]
public class Enemy()
{
     public void move(long delta)
     {
          oldX = this.getX();
          oldY= this.getY();

          //movement

          this.setX(........);
          this.setY(........);
     }
}


or put some control on the loop in the main class like this:

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public class Game
{
     .......
     public void loop()
     {
            oldX = enemy.getX();
            oldY = enemy.getY();
            enemy.move(delta,oldX,oldY);
            enemy.setX(......);
            enemy.setY(......);
     }
}


Enemy class:

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public class Enemy
{
      public class move(long delta,float x,float y)
      {
                //movement
     }
}

-Montanelli-: Ma lei evadeva quasi sempre, no? <br /><br />-Mesina-: Sì, ho la fortuna di avere i polsi più grossi delle mani...
Offline ryanm

Senior Member


Projects: 1
Exp: 15 years


Used to be bleb


« Reply #1 - Posted 2006-09-08 17:50:34 »

I'd go for the first option - Encapsulation FTW!
The behaviour of a class should be, as much as possible, contained within the class.
Offline Graziano Mesina

Senior Newbie





« Reply #2 - Posted 2006-09-09 15:22:05 »

Ok Thanks!!

So i'll write the first option!

-Montanelli-: Ma lei evadeva quasi sempre, no? <br /><br />-Mesina-: Sì, ho la fortuna di avere i polsi più grossi delle mani...
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Offline JAW

Senior Member


Medals: 2



« Reply #3 - Posted 2006-09-13 18:02:29 »

I copy that, first method.
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