Hi, I'm writng my first maze game.
I've based my project from the http://www.cokeandcode.com
tutorials (spaceinvaders and tilemaps)
So, I've a Game class, Sprite, SpriteStore, Entity,Enemy,Player and Bonus
Now I want to create an animation (like cartoons) for Entity and bonus objects; I think that a good idea is to create a class like the Animation class from "new riders java game developers" book.
The Animation class will extends the sprite class and contain this methods:
public synchronized void addFrame(Image image,long duration)
Adds an image to the animation with the specified duration (time to display the image).
public synchronized void start()
Starts this animation over from the beginning.
public synchronized void update(long elapsedTime)
Updates this animation's current image (frame), if neccesary.
public synchronized Sprite getImage()
Gets this Animation's current image. Returns null if this animation has no images.
The sprite class is the original class from Spaceinvaders tutorial http://www.cokeandcode.com/info/showsrc/showsrc.php?src=../spaceinvaders/org/newdawn/spaceinvaders/Sprite.java
The constructor of Animation is:
[CODE] public Animation(ArrayList frames, long totalDuration) [/CODE]
so, in the Sprite class I've add an empty constructor
What do you think?? it's a good idea??