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  SimTask usage  (Read 1163 times)
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Offline tigeba

Junior Member





« Posted 2006-09-04 08:07:45 »


I have a question regarding SimTask usage.  The docs are not exactly clear about the circumstances under which a "new" simtask is created, but I am under the assumption that the current SimTask is created when the server fires an event. 


Assuming a hypothetical Player implementing SimUserDataListener..

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       public void userDataReceived(UserID arg0, ByteBuffer arg1) {
      SimTask simTask = SimTask.getCurrent();
                doThing1(simTask);
                doThing2();
     
   }

        private void doThing1(SimTask task)
        {
            ...
        }

       private void doThing2()
       {
          SimTask simTask = SimTask.getCurrent();
       }



    Are the simTask refrences in doThing1 and doThing2 the same?  My feeling is yes, but I wanted to make sure.  Additionally I was hoping I wouldn't have to be passing SimTask references everywhere Smiley

  For what it is worth, I am thinking of the SimTask conceptually as a container managed transaction.  Is that a relatively appropriate model?

Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2006-09-05 19:47:50 »

Yup, your right on the money..  and that is in fact what it is--  a handle to a transactional context and some related stuff.

 Grin

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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