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  zShapes - Resolution Independent Curve Rendering  (Read 11837 times)
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Offline sunsett

Senior Member




ribbit!


« Reply #30 - Posted 2010-05-30 18:38:28 »

Yeah, if I get this working I will probably start re-writing it.  I'm getting farther, but now I seem to be having trouble with compiling a fragment shader:

Quote
Caused by: java.lang.RuntimeException: Failed to compile fragment shader: curve.fsh
0(17) : error C7506: OpenGL does not define the global type half4
0(17) : error C7557: OpenGL does not allow Cg-style semantics
0(17) : error C7530: OpenGL requires main to return void
0(21) : error C7506: OpenGL does not define the global type half3
0(22) : error C7506: OpenGL does not define the global type half

I'm really surprised there isn't an SVG / vector font API for OpenGL already in common use.  I would think this would be a really popular feature.
Online Spasi
« Reply #31 - Posted 2010-05-30 19:32:44 »

Try to remove the #version 110 directive from the shader files and see what happens. If it doesn't work, simply replace all half{234} instances in the shader code with float/vec{234}. Half types are kinda obsolete now anyway, but they were important back then for first generation shader hardware (NV's particularly).
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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