Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (487)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (553)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  hiding back face lines of wireframe mode  (Read 1267 times)
0 Members and 1 Guest are viewing this topic.
Offline rosemary

Senior Newbie





« Posted 2006-08-24 05:25:08 »

 CheesyI have made a wireframe model. So lines on back faces are visible.

Now i  need that no line on back face should be visible. Can any 1 help me in geting  out of this.

Thanks in advance.

Expecting a favourable reply

Regards
Rosemary
Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #1 - Posted 2006-08-29 15:18:48 »

You need to set the culling in your appearance
1  
2  
3  
4  
5  
6  
7  
8  
Appearance app = new Appearance();
PolygonAttributes polyAtt =  new PolygonAttributes();
//Only lines, wireframe
polyAtt.setPolygonMode(PolygonAttributes.POLYGON_LINE);
//It depends on the order of the vertices in your geometry,
if it don't work, try PolygonAttributes.CULL_FRONT
polyAtt.setCullFace(PolygonAttributes.CULL_BACK);
app.setPolygonAttributes(polyAtt);


   Hope it helps,
      Rafael.-
Offline rosemary

Senior Newbie





« Reply #2 - Posted 2006-08-30 06:26:54 »

i guess i cant explain u properly what i need


Ya the code given works but i need something else.
While culling it removes the portion of 3d objects.

Actually i dont need to cull the faces, what i need is whn i see my 3d shapes from any view it shd  look as a whole ( not culled) and at the same time
the lines on back faces should not be visible.

So the geometry should not be affected but only the lines on back faces should  be hidden from any view.

i think u can understand now.

thanks
rose

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #3 - Posted 2006-08-31 14:53:46 »

I don't understand very well what are you trying to do.
Please correct me:

1) You have a model in memory.

2) You render it using Wireframe Mode (as done in my code)

3)You also render it with polygons (to see it shaded)

4) When culling, it takes out your faces (in polygon mode and wireframe)

Questions:

Why do you need the back faces (in polygon mode) of the model to be visible??

Is it transparent??

   Rafael.-
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (12 views)
2014-08-28 18:26:30

CopyableCougar4 (24 views)
2014-08-22 19:31:30

atombrot (37 views)
2014-08-19 09:29:53

Tekkerue (30 views)
2014-08-16 06:45:27

Tekkerue (29 views)
2014-08-16 06:22:17

Tekkerue (18 views)
2014-08-16 06:20:21

Tekkerue (28 views)
2014-08-16 06:12:11

Rayexar (65 views)
2014-08-11 02:49:23

BurntPizza (41 views)
2014-08-09 21:09:32

BurntPizza (33 views)
2014-08-08 02:01:56
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!