Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (683)
Games in Android Showcase (196)
games submitted by our members
Games in WIP (751)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Sprite Sheet Organizer  (Read 2237 times)
0 Members and 1 Guest are viewing this topic.
Offline bert

Junior Devvie




Miles of road and miles of code


« Posted 2006-08-18 18:04:38 »

Yeah, I know it's not really that much, but it makes things a whole heck of a lot easier when I'm dealing with pulling characters off of different sheets.
So, here it goes...

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
import java.awt.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.ImageIO;

/**
Makes it easy to take individual sections of a picture for use elsewhere, as in a spritesheet.
*/

public class SpriteSheet{
   String name;
   BufferedImage pic;
   SpriteSheet(String s){
      name=s;
      try{
         pic=ImageIO.read(getClass().getResource(s));
      }catch(Exception e){
         System.out.println("Could not initialize spritesheet");
         pic=null;
      }
   }
   public BufferedImage getPic(int x, int y, int width, int height){
      BufferedImage retval;
      int trans=pic.getColorModel().getTransparency();
      Graphics2D temp;
      GraphicsConfiguration gc=GraphicsEnvironment.getLocalGraphicsEnvironment().
         getDefaultScreenDevice().getDefaultConfiguration();
      retval=gc.createCompatibleImage(width,height,trans);
      temp=retval.createGraphics();
      temp.drawImage(pic,0,0,width,height,x,y,x+width,y+height,null);
      temp.dispose();
   }
   public BufferedImage getPic(int x, int y, int width, int height, boolean reversed){
      BufferedImage retval;
      int trans=pic.getColorModel().getTransparency();
      Graphics2D temp;
      GraphicsConfiguration gc=GraphicsEnvironment.getLocalGraphicsEnvironment().
         getDefaultScreenDevice().getDefaultConfiguration();
      retval=gc.createCompatibleImage(width,height,trans);
      temp=retval.createGraphics();
      if(reversed)
         temp.drawImage(pic,width,0,0,height,x,y,x+width,y+height,null);
      else
         temp.drawImage(pic,0,0,width,height,x,y,x+width,y+height,null);
      temp.dispose();
   }
   public BufferedImage[] getPicArray(int x, int y, int width, int height, int num){
      BufferedImage[] retval=new BufferedImage[num];
      for(int i=0;i<num;i++){
         retval[i]=getPic(x,y,width,height);
         x+=width;
      }
      return retval;
   }
   public BufferedImage[] getPicArray(int x, int y, int width, int height, int num, boolean reversed){
      BufferedImage[] retval=new BufferedImage[num];
      for(int i=0;i<num;i++){
         retval[i]=getPic(x,y,width,height,reversed);
         x+=width;
      }
      return retval;
   }
   public BufferedImage[][] getDoublePicArray(int x, int y, int width, int height, int num1, int num2){
      BufferedImage[][] retval=new BufferedImage[num2][];
      for(int i=0;i<num2;i++){
         retval[i]=getPic(x,y,width,height,num1);
         y+=height;
      }
      return retval;
   }
   public BufferedImage[][] getDoublePicArray(int x,int y,int width,int height,int num1,int num2,boolean reversed){
      BufferedImage[][] retval=new BufferedImage[num2][];
      for(int i=0;i<num2;i++){
         retval[i]=getPicArray(x,y,width,height,num1,reversed);
         y+=height;
      }
      return retval;
   }
   
}


I've expanded it a bit but what I added was too application-specific.

w00t, i'm winning
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
orrenravid (216 views)
2016-07-16 03:57:23

theagentd (287 views)
2016-07-11 14:28:54

Hydroque (373 views)
2016-07-06 05:56:57

Hydroque (526 views)
2016-07-03 08:52:54

GrandCastle (398 views)
2016-07-01 09:13:47

GrandCastle (391 views)
2016-07-01 09:09:45

CopyableCougar4 (444 views)
2016-06-25 16:56:52

Hydroque (419 views)
2016-06-22 02:17:53

SwampChicken (385 views)
2016-06-20 13:22:57

SwampChicken (305 views)
2016-06-20 13:22:49
Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42

FPS Camera Tutorial
by Hydroque
2016-05-22 05:40:58

Website offering 3D Models specifically for games for free
by vusman
2016-05-18 17:23:09

Website offering 3D Models specifically for games for free
by vusman
2016-05-09 08:50:56

Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!