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  Sprite Sheet Organizer  (Read 1924 times)
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Offline bert

Junior Devvie




Miles of road and miles of code


« Posted 2006-08-18 18:04:38 »

Yeah, I know it's not really that much, but it makes things a whole heck of a lot easier when I'm dealing with pulling characters off of different sheets.
So, here it goes...

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import java.awt.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.ImageIO;

/**
Makes it easy to take individual sections of a picture for use elsewhere, as in a spritesheet.
*/

public class SpriteSheet{
   String name;
   BufferedImage pic;
   SpriteSheet(String s){
      name=s;
      try{
         pic=ImageIO.read(getClass().getResource(s));
      }catch(Exception e){
         System.out.println("Could not initialize spritesheet");
         pic=null;
      }
   }
   public BufferedImage getPic(int x, int y, int width, int height){
      BufferedImage retval;
      int trans=pic.getColorModel().getTransparency();
      Graphics2D temp;
      GraphicsConfiguration gc=GraphicsEnvironment.getLocalGraphicsEnvironment().
         getDefaultScreenDevice().getDefaultConfiguration();
      retval=gc.createCompatibleImage(width,height,trans);
      temp=retval.createGraphics();
      temp.drawImage(pic,0,0,width,height,x,y,x+width,y+height,null);
      temp.dispose();
   }
   public BufferedImage getPic(int x, int y, int width, int height, boolean reversed){
      BufferedImage retval;
      int trans=pic.getColorModel().getTransparency();
      Graphics2D temp;
      GraphicsConfiguration gc=GraphicsEnvironment.getLocalGraphicsEnvironment().
         getDefaultScreenDevice().getDefaultConfiguration();
      retval=gc.createCompatibleImage(width,height,trans);
      temp=retval.createGraphics();
      if(reversed)
         temp.drawImage(pic,width,0,0,height,x,y,x+width,y+height,null);
      else
         temp.drawImage(pic,0,0,width,height,x,y,x+width,y+height,null);
      temp.dispose();
   }
   public BufferedImage[] getPicArray(int x, int y, int width, int height, int num){
      BufferedImage[] retval=new BufferedImage[num];
      for(int i=0;i<num;i++){
         retval[i]=getPic(x,y,width,height);
         x+=width;
      }
      return retval;
   }
   public BufferedImage[] getPicArray(int x, int y, int width, int height, int num, boolean reversed){
      BufferedImage[] retval=new BufferedImage[num];
      for(int i=0;i<num;i++){
         retval[i]=getPic(x,y,width,height,reversed);
         x+=width;
      }
      return retval;
   }
   public BufferedImage[][] getDoublePicArray(int x, int y, int width, int height, int num1, int num2){
      BufferedImage[][] retval=new BufferedImage[num2][];
      for(int i=0;i<num2;i++){
         retval[i]=getPic(x,y,width,height,num1);
         y+=height;
      }
      return retval;
   }
   public BufferedImage[][] getDoublePicArray(int x,int y,int width,int height,int num1,int num2,boolean reversed){
      BufferedImage[][] retval=new BufferedImage[num2][];
      for(int i=0;i<num2;i++){
         retval[i]=getPicArray(x,y,width,height,num1,reversed);
         y+=height;
      }
      return retval;
   }
   
}


I've expanded it a bit but what I added was too application-specific.

w00t, i'm winning
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