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  setting the inner size of a frame/window  (Read 753 times)
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Offline emzic

Senior Member





« Posted 2006-08-08 18:22:33 »

hello, i have a jogl-rendered game in aGLCanvas which is attached to a normal Frame.

 when i do
Frame.setSize(width, height);
then the window's outer bounds are set to this size, but i actually want to set the inner size. that is the size of the gl-canvas.

unfortunately the thickness of the window-border as well as the height of titlebar is different per user and operating system, so i cant rely on standard values.

is there a way to set the inner size of a window, so that i always have the correct height and width of my GLcanvas?

thanks!

www.embege.com - personal website
webstart blendinspect - OpenGL BlendingModes visualization.
Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #1 - Posted 2006-08-08 18:58:32 »

Hi,
  It requires to show the frame first, but after that, you can ask for the insets for
the frame that give you the borders in pixels.

1  
2  
3  
frame.setVisible(true);
Insets ins = frame.getInsets();
frame.setSize(width+ins.left+ins.right,height+ins.top+ins.bottom);


   Rafael.-

Offline emzic

Senior Member





« Reply #2 - Posted 2006-08-09 07:50:07 »

thank you!

www.embege.com - personal website
webstart blendinspect - OpenGL BlendingModes visualization.
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Offline bahuman

Junior Member





« Reply #3 - Posted 2006-08-09 11:01:10 »

I think if you override the awt.Component.getMinimumSize() or awt.Component.getPreferredSize(), on your GLCanvas, you can call the pack() method on your frame. It will usually try to respect the minimum size of the components within.
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