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  setting the inner size of a frame/window  (Read 1486 times)
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Offline emzic

Senior Devvie

« Posted 2006-08-08 18:22:33 »

hello, i have a jogl-rendered game in aGLCanvas which is attached to a normal Frame.

 when i do
Frame.setSize(width, height);
then the window's outer bounds are set to this size, but i actually want to set the inner size. that is the size of the gl-canvas.

unfortunately the thickness of the window-border as well as the height of titlebar is different per user and operating system, so i cant rely on standard values.

is there a way to set the inner size of a window, so that i always have the correct height and width of my GLcanvas?

Offline rdcarvallo

Senior Devvie

Projects: 5
Exp: 15 years

2D Java games forever!

« Reply #1 - Posted 2006-08-08 18:58:32 »

  It requires to show the frame first, but after that, you can ask for the insets for
the frame that give you the borders in pixels.

Insets ins = frame.getInsets();


Offline emzic

Senior Devvie

« Reply #2 - Posted 2006-08-09 07:50:07 »

thank you!
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Offline bahuman

Junior Devvie

« Reply #3 - Posted 2006-08-09 11:01:10 »

I think if you override the awt.Component.getMinimumSize() or awt.Component.getPreferredSize(), on your GLCanvas, you can call the pack() method on your frame. It will usually try to respect the minimum size of the components within.
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