Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (476)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2] 3
  ignore  |  Print  
  Shaders,shaders,shaders...  (Read 11925 times)
0 Members and 1 Guest are viewing this topic.
Offline elias

Senior Member





« Reply #30 - Posted 2002-11-21 16:32:04 »

The first error clearly states that you don't have the libraries in your path. Have you tried putting the .dll's in your windows directory?

- elias

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #31 - Posted 2002-11-21 17:34:35 »

I've had gazillions of trouple using -jar, which depended on other jars...
try extracting lwjgl.jar to the root, and place the lwjgl.dll and OpenAL32.dll in the root too...

Offline zparticle

Senior Member




Thick As A Brick


« Reply #32 - Posted 2002-11-21 17:41:06 »

Looking a little closer I found that the dll I had was lwjgl_d.jar. I went out and got the non _d version from source forge. And then I get this nice little bit of output.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
Created display.
Available extensions:
GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compile
d_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_pa
rameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_
edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex
_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators G
L_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_
WIN_swap_hint WGL_EXT_swap_control
Available WGL extensions:
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_EXT_extensions_string
WGL_EXT_swap_control
Created OpenGL.
Vertex program supported: false

An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x0
Function=[Unknown.]
Library=(N/A)

NOTE: We are unable to locate the function name symbol for the error
      just occurred. Please refer to release documentation for possible
      reason and solutions.


Current Java thread:
        at org.lwjgl.opengl.GL.genProgramsNV(Native Method)
        at Grass.main(Grass.java:84)

Dynamic libraries:
0x00400000 - 0x00406000         C:\WINNT\system32\java.exe
0x77F80000 - 0x77FFB000         C:\WINNT\System32\ntdll.dll
0x77DB0000 - 0x77E0B000         C:\WINNT\system32\ADVAPI32.dll
0x77E80000 - 0x77F35000         C:\WINNT\system32\KERNEL32.DLL
0x77D40000 - 0x77DB0000         C:\WINNT\system32\RPCRT4.DLL
0x78000000 - 0x78046000         C:\WINNT\system32\MSVCRT.dll
0x6D330000 - 0x6D442000         C:\Program Files\Java\j2re1.4.0\bin\client\jvm.dll
0x77E10000 - 0x77E74000         C:\WINNT\system32\USER32.dll
0x77F40000 - 0x77F7C000         C:\WINNT\system32\GDI32.DLL
0x77570000 - 0x775A0000         C:\WINNT\system32\WINMM.dll
0x6D1D0000 - 0x6D1D7000         C:\Program Files\Java\j2re1.4.0\bin\hpi.dll
0x6D300000 - 0x6D30D000         C:\Program Files\Java\j2re1.4.0\bin\verify.dll
0x6D210000 - 0x6D228000         C:\Program Files\Java\j2re1.4.0\bin\java.dll
0x6D320000 - 0x6D32D000         C:\Program Files\Java\j2re1.4.0\bin\zip.dll
0x10000000 - 0x1002E000         C:\temp\lwjgl\grass\grass\lwjgl.dll
0x69510000 - 0x695D7000         C:\WINNT\system32\OPENGL32.dll
0x6FAC0000 - 0x6FADF000         C:\WINNT\system32\GLU32.dll
0x51000000 - 0x51044000         C:\WINNT\system32\DDRAW.dll
0x728A0000 - 0x728A6000         C:\WINNT\system32\DCIMAN32.dll
0x5F580000 - 0x5F5A6000         C:\WINNT\system32\DINPUT.dll
0x0AE70000 - 0x0AF4F000         C:\temp\lwjgl\grass\grass\OpenAL32.dll
0x77A50000 - 0x77B46000         C:\WINNT\system32\ole32.dll
0x6F9A0000 - 0x6F9A8000         C:\WINNT\system32\HID.DLL
0x77880000 - 0x7790D000         C:\WINNT\system32\SETUPAPI.DLL
0x77C10000 - 0x77C6D000         C:\WINNT\system32\USERENV.DLL
0x716F0000 - 0x7177A000         C:\WINNT\system32\COMCTL32.dll
0x770B0000 - 0x770B7000         C:\WINNT\system32\CFGMGR32.DLL
0x0B090000 - 0x0B3AE000         C:\WINNT\system32\nvoglnt.dll
0x77920000 - 0x77943000         C:\WINNT\system32\imagehlp.dll
0x72A00000 - 0x72A2D000         C:\WINNT\system32\DBGHELP.dll
0x690A0000 - 0x690AB000         C:\WINNT\system32\PSAPI.DLL

Local Time = Thu Nov 21 12:38:32 2002
Elapsed Time = 7
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.4.0-b92 mixed mode)
#
# An error report file has been saved as hs_err_pid2512.log.
# Please refer to the file for further information.
#

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline elias

Senior Member





« Reply #33 - Posted 2002-11-21 17:50:11 »

I have to ask: do you have a nvidia card? Currently (before opengl 1.4) only nvidia has vertex programs. If you have, it might be some other extension problem on windows. Maybe others with windows machines could test it?

- elias

EDIT: from what I can see from your extension string, you don't have the required extension (NV_vertex_program). A bug in the lwjgl extension detection code stops me from detecting the extension correctly (it always reports that vertex programs are unavailable as you can see from the line just before the crash)

Offline zparticle

Senior Member




Thick As A Brick


« Reply #34 - Posted 2002-11-21 17:59:10 »

NVIDIA TNT PRO. I'm at work and this is an old card maybe I'll try it on my home machine with the GeForce4.

Offline elias

Senior Member





« Reply #35 - Posted 2002-11-21 18:10:59 »

It might just be old drivers. Even though my gf2 reports that vertex programs are available, they are still executed in software. I see no reason why it shouldn't be the same even on an old tnt pro. It will be very slow if you get it to work though, so it might not be worth upgrading drivers.

Offline Breakfast

Senior Member




for great justice!


« Reply #36 - Posted 2002-11-22 10:52:00 »

Popping back to the "GeForce FX is so great" type tone that we started with, this was linked from slashdot today: http://www.tech-report.com/etc/2002q4/geforce-fx/index.x?pg=1
Offline Micke

Senior Newbie




Yada-yada


« Reply #37 - Posted 2002-11-23 14:03:14 »

Grass: Works fine on my XP pro with GF3!

/M
Offline zparticle

Senior Member




Thick As A Brick


« Reply #38 - Posted 2002-11-23 14:31:29 »

Grass: GF4 works nicely

Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #39 - Posted 2002-12-01 23:14:35 »

I get the same error that I get with every LWJGL app i've tried.
'Failed To register Window class' (it originates from Display.create(...) )

pls. put me out of my missery/stupidity and tell me what i've done wrong  Huh

(i've got the lwjgl.jar in the classpath, and the dlls in the path (lwjgl.dll, OpenAL32.dll and EaxAc3.dll - of which I guess I only need the 1st)
oh, and im using jdk1.4.1_01 if that makes any odds (which from what i've read - shouldn't)
my 1st thought, is that its not finding opengl32.dll, or some other vital file..... oh I might as well stop guessing  Grin

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

JGO Kernel


Medals: 342
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #40 - Posted 2002-12-03 13:19:15 »

No, it doesn't sound like your fault at all, there's something else going on which I'm not sure of yet.

Cas Smiley

Offline Grom

Junior Member




Rats...


« Reply #41 - Posted 2002-12-03 22:28:03 »

Using the zip posted, none of the jar files contain org.lwjgl.Display so of course it doesn't work by itself. Trying to compile the lwjgl package from CVS is a little hard: no build.xml with a working target, no Makefiles, no compilation directions that I could find.

Am I completely missing it? How would I build this without inserting my own build environment or writing a new build.xml?

Thanks.
Offline Grom

Junior Member




Rats...


« Reply #42 - Posted 2002-12-03 22:43:37 »

Er, the class file is there. I was getting the 'NoClassDefFoundError' and just wasn't "seeing it".

According to zparticle it would work if I had a GeForce4 (I have a GeForce2).
Offline zparticle

Senior Member




Thick As A Brick


« Reply #43 - Posted 2002-12-03 23:24:06 »

Umm, I would assume it would work with a GF2. Have you downloaded the binaries from SourceForge? My issue was I had the debug versions _d instead of the release versions.

Offline markuskidd

Junior Member


Medals: 1



« Reply #44 - Posted 2002-12-03 23:26:13 »

As long as you have the latest stable nVidia drivers I think it should work. I can run LWJGL on my TnT2 Vanta, for example.
Offline Grom

Junior Member




Rats...


« Reply #45 - Posted 2002-12-04 02:01:45 »

Hrm, thanks for the responses. I have:
1. downloaded the release version - size 260363 bytes.
2. tried on a Linux box (GeForce2), Win2K (TNT-2), and Win2k (Radeon, for kicks). All fail.

Copying all of the DLLs, and jar files to c:\temp I tried:
set PATH=%PATH%;C:\TEMP
java -cp c:\temp\lwjgl.jar;c:\temp -jar c:\temp\grass.jar
or
java -cp lwjgl.jar;. -jar grass.jar

Both failed.

Under linux, the jars and dyanmic shared objects were in the posted zip file and the current directory was in my path.
java -cp ./jwjgl.jar -jar grass.jar

failed.

The error is always:
Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/Display
       at Grass.<clinit>(Grass.java:24)

I notice my GeForce2 on my Linux box with the latest drivers I do have vertex support:GL_NV_vertex_program

all boxes are running JDK1.4.1 or JRE1.4.1.
The win2k box is running the latest NVidia drivers as of today (Dec 3, 2002).

I think I found the problem - at least on the Linux box:
I placed everything in one jar, explicitly set LD_LIBRARY_PATH, and explicitly started grass like this:
java -Djava.library.path=/grass

and I saw new error messages:

Exception in thread "main" java.lang.UnsatisfiedLinkError:
grass/liblwjgl.so: /lib/i686/libc.so.6: version `GLIBC_2.3' not found (required by grass/libopenal.so.0)

I'm guessing the author compiled with RedHat 8 (at the very least, glibc_2.3). I would have to recompile for my glibc so this would work. I tried this but failed as I didn't have GLU.
Installed Mesa5.x, needed openal.
Installed openal, liblwjgl compiled great (needed a symlink created to link against libGL, but that was minor - I linked libGL.so to libGLwrapper.so.0.1.7) This link isn't used anyway - an ldd shows the lwjgl.so is linked against NVidia's /usr/lib/libGL libraries.

Now it almost works:
java -Djava.library.path=. -jar grass.jar
Available display modes:
Failed to create display due to java.lang.NullPointerException

And I'm stuck. Ideas?

Offline elias

Senior Member





« Reply #46 - Posted 2002-12-04 08:54:01 »

Wow, you certainly won't give up easily, eh? :-D

I don't know about the windows version, but being the author of the linux version of lwjgl I might be able to help you:

1. Yes I build the release on a rh 8 box as you guessed, and that makes the build quite incompatible with pretty much all other distributions out there (rh apparently uses a 2.2.96 snapshot version, not a final libc 2.3).

2. Regarding your general compile problems: Have you tried newer cvs versions? Many bugs have been ironed out and more importantly, an autoconf build system have been added. If you already use a late CVS version, ignore this.

3. It seems that lwjgl doesn't detect any display modes. What version of X distribution do you have? Does other GL apps work (like quake3)? It might be because your X don't have the XVidMode extension available, although this seems highly unlikely with current X versions (>= 4.0).


If you still have problems feel free to drop by IRC - #lwjgl on irc.freenode.net. I'll be online and hopefully able to help you some more.

- elias

Offline Grom

Junior Member




Rats...


« Reply #47 - Posted 2002-12-04 12:14:29 »

Quote
Wow, you certainly won't give up easily, eh? :-D

I really want to see the shader code working :-)

Quote

1. Yes I build the release on a rh 8 box as you guessed, and that makes the build quite incompatible with pretty much all other distributions out there (rh apparently uses a 2.2.96 snapshot version, not a final libc 2.3).

I need to wipe my system and install rh 8 to get with the times.

Quote

2. Regarding your general compile problems: Have you tried newer cvs versions? Many bugs have been ironed out and more importantly, an autoconf build system have been added. If you already use a late CVS version, ignore this.

I'm using the latest cvs. The autoconf stuff for native is excellent. I'm just not able to find something like 'ant jar' to build the java jar file.

Quote

3. It seems that lwjgl doesn't detect any display modes. What version of X distribution do you have? Does other GL apps work (like quake3)? It might be because your X don't have the XVidMode extension available, although this seems highly unlikely with current X versions (>= 4.0).

XFree86-4.2.0-patch level 13mdk. NVidia drivers:1.0-3123.
ut2003 and ut work perfectly. java3d works perfectly with hardware accel.
I do not seem to have the XVidMode extension!!!

number of extensions:    14
   DOUBLE-BUFFER
   GLX
   LBX
   MIT-SHM
   NV-CONTROL
   NV-GLX
   NVIDIA-GLX
   RENDER
   SECURITY
   XC-APPGROUP
   XFree86-Bigfont
   XInputExtension
   XKEYBOARD
   XTEST

What shall poor people like me do without XVidMode?

Quote

If you still have problems feel free to drop by IRC - #lwjgl on irc.freenode.net. I'll be online and hopefully able to help you some more.


Thanks! I will try to enable XVidMode (Load "extmod" ?), if I can't get it working I'm probably sol:-(

- elias[/quote]
Offline Grom

Junior Member




Rats...


« Reply #48 - Posted 2002-12-04 12:27:16 »

OK, I enabled XVidMode. It was easy - I just had to add the Load "extmod" line in XF86Config-4. I had been using X for years without this :-) Now I have 28 extensions! Using Xine should work much better now when I scale to 1600x1200, heh... :-)

Unfortunately all of my modes through the XVidMode extension are 0Hz:
[mswanson@lin grass]$ java -Djava.library.path=. -jar grass.jar
Available display modes:
1600 x 1200 x 16 @0Hz
1280 x 1024 x 16 @0Hz
1024 x 768 x 16 @0Hz
800 x 600 x 16 @0Hz
640 x 480 x 16 @0Hz
Failed to create display due to java.lang.Exception: Failed to set display mode to 800 x 600 x 16 @60Hz

Nothing in life is easy...
Offline elias

Senior Member





« Reply #49 - Posted 2002-12-04 13:22:21 »

The Hz are no problem - currently, the linux version will always return 0Hz. The problem lies in bug in the context creation under 16 bpp displays like the one you're running. The code tries to create a context with 16 bit color but 24 bit depth buffer, which fails. So either do a cvs update where I fixed this bug and recompile, or switch to 24 bit colors on your X display.

Note, don't be disappointed by the demo when you finally get it to run, gf2 runs vertex programs in software, hence the demo runs very slowly on your card :-)

- elias

Offline Grom

Junior Member




Rats...


« Reply #50 - Posted 2002-12-04 16:40:59 »

WOHOO!!!! IT WORKS!!!!!!!! GREAT JOB!!!!!

It doesn't matter that I don't have a vertex shader (and therefore it's slow) - it works! I'm really impressed. This is potentially a really great building block that will let Java applications render with the same pixel shader code used by c++ applications.

I know diddly about pixel/vertex shaders or Java3D, so ...

1. Does the lwjgl deprecate the other existing OpenGL for Java projects?

2. Are there any gotchas to using cg this way? It looks like all you have to do is call: gl.loadProgramNV(). Really?

3. jwjgl is great (wrt OpenGL), but some people would likely miss the scene graph (and other) capabilities of Java3D. Would anyone be able to comment about how Sun would offer this functionality through Java3D and when they would do this?

4. Are there any scene-graph libraries for Java that could easily be ported to use jwjgl/OpenGL1.4?

Thanks.


Offline princec

JGO Kernel


Medals: 342
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #51 - Posted 2002-12-04 20:19:03 »

> 1. Does the lwjgl deprecate the other existing OpenGL for Java projects?

Now it would be a bit presumptuous of us to go deprecating everyone else's APIs eh Smiley ? The other main contender for OpenGL, GL4Java, is more full-featured and integrates with AWT properly. LWJGL is just for doing games/demos in a fullscreen window.

> 2. Are there any gotchas to using cg this way? It looks like all you have to do is call: gl.loadProgramNV(). Really?

Yes.


> 3. jwjgl is great (wrt OpenGL), but some people would likely miss the scene graph (and other) capabilities of Java3D. Would anyone be able to comment about how Sun would offer this functionality through Java3D and when they would do this?

Don't hold your breath.

> 4. Are there any scene-graph libraries for Java that could easily be ported to use jwjgl/OpenGL1.4?

Probably. Or try writing your own?

Cas Smiley

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #52 - Posted 2002-12-06 22:41:46 »

Thanks for reminding me why I gave up trying to use Linux :-)

Seriously though..   Shouldn't this stuff "just work"..  your average gamer (apart from not going near Linux) is never going to try anything past a double-click to get a game to work.  Will the configuration nightmare on Linux ever end?    Part of the reason for coding in Java is to run on multiple platforms.. but that only works if you can launch the program :-)

That's why I try to keep my Java programs pure.  So far my code has done pretty good on Mac and Linux just launching with web start.  (I develop on Windows.)  As long as you can get Java installed you are usually home free.

So from a standard extension (Java 3D) point of view, has anyone heard what is planned for taking advantage of 'advanced' graphics techniques like this.  I expect Java to lag behind the native world.   But they can't fall too far behind without being dismissed entirely.

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #53 - Posted 2002-12-06 23:09:40 »

Quote
Seriously though..   Shouldn't this stuff "just work"..  your average gamer (apart from not going near Linux) is never going to try anything past a double-click to get a game to work.

And they wont have to! - please bear in mind that LWJGL is still at alpha stage - there is a lot of working going on right now. Next version should see more features, better support and dynamic loading of dll's!

at least... thats the plan  Grin

Offline pepe

Junior Member




Nothing unreal exists


« Reply #54 - Posted 2002-12-07 03:27:51 »

Quote
So from a standard extension (Java 3D) point of view, has anyone heard what is planned for taking advantage of 'advanced' graphics techniques like this.  I expect Java to lag behind the native world.   But they can't fall too far behind without being dismissed entirely.

If we believe the timeline that is there, in 8 months java3d will be very enthusiastic.
http://web1.jcp.org/en/jsr/detail?id=189

Home page: http://frederic.barachant.com
------------------------------------------------------
GoSub: java2D gamechmark http://frederic.barachant.com/GoSub/GoSub.jnlp
Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #55 - Posted 2002-12-12 20:39:00 »

I was bored earlier today, so I thought i'd try and get LWJGL working on my other pc, but,
i'm getting the exact same error as I do on this computer ('Failed to register window class' if you'd forgotten Wink )

my other machine is a K6 3-450 with voodoo banshee.

the only 2 similarities between the machines, are....

They've both got win98 release1 installed,
and they're both being used by me Grin

now, I was tempted to install win2k on this machine, just to eliminate 1 of the possible (probable) causes - but.... well its just so much hassle.

so, will it aid in you tracking down this problem?
(and allow me to start playing with LWJGL Grin )

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #56 - Posted 2002-12-13 01:24:50 »

I keep getting an exception:

"The procedure entry point alcGetEnumValue could not be located in the dynamic link library OpenAL32.dll"


I assumed this to be an older version of OpenAL32.dll, but this is the version that came in the download from the site.

I'm trying to write some documentation while I wait for Apple to finish up JDK1.4.1_01 (which is coming along but still to buggy to know which errors are mine and theirs), so any help would be appreciated.

Edit: I found out that some game or other application that used OpenAL had the .dll installed in the Windows/system32 directory - this will likely cause other people problems in the future I'm sure so I'll add it to my notes.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #57 - Posted 2002-12-13 01:32:38 »

Nevermind, got past that - but for the life of me cannot figure out why my GeForce4 Ti4200 is saying that vertex programs aren't supported. I even tried lowering the resolution just in case it was memory related. One interesting thing is that the application isn't going fullscreen on my machine but instead running in a frameless window.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline elias

Senior Member





« Reply #58 - Posted 2002-12-14 13:26:51 »

Abuse: I added extra output when the RegisterClass function fails. The new dll is here:

http://odense.kollegienet.dk/~naur/lwjgl.dll

The error should be prepended with "System Error:", see if you get something new out of it...

- elias

Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #59 - Posted 2002-12-14 14:27:23 »

groovy!

ok, the error was this :-

Quote

System error: The system cannot find the file specified.


why do I get the feeling this problem is my own doing somehow  Roll Eyes

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Pages: 1 [2] 3
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (18 views)
2014-07-24 01:59:36

Riven (17 views)
2014-07-23 21:16:32

Riven (14 views)
2014-07-23 21:07:15

Riven (17 views)
2014-07-23 20:56:16

ctomni231 (45 views)
2014-07-18 06:55:21

Zero Volt (40 views)
2014-07-17 23:47:54

danieldean (32 views)
2014-07-17 23:41:23

MustardPeter (36 views)
2014-07-16 23:30:00

Cero (51 views)
2014-07-16 00:42:17

Riven (50 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!