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  [very newbie questions] <- new (multitexture) problem inside  (Read 1217 times)
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Offline sliver80

Junior Newbie





« Posted 2006-07-28 03:15:32 »

hi, i've downloaded xith3d and third-part to try this great project, but i have a problem:
i've installed all files like the installing guide says, now i'm seeing some example, but i have an import problem with:

import com.xith3d.test.*;  <- release note of 0.8.0 says it's normal for this release, ok!
import com.xith3d.render.jogl.*; <-i have only the lwjgl and not jogl under xith3d.render

thanks in advance and sorry for stupid question (and bad english  Grin)
Offline sliver80

Junior Newbie





« Reply #1 - Posted 2006-07-28 03:31:45 »

ehm, solved Grin

i used this:
import org.xith3d.test.*;
import com.xith3d.render.jsr231.*;

sorry again, it's too late and i need sleep  Tongue
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #2 - Posted 2006-07-28 09:54:13 »

I do *love* n00bs that solve their problems themselve. Good job, sliver80 ! And welcome to the Xith3D boards.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline sliver80

Junior Newbie





« Reply #3 - Posted 2006-07-31 13:03:01 »

ehm, i've another problem.... Lips Sealed

i'm studying through the getting starting guide and i'm at multitexture point.

the setTextureUnitState call give me an error....i saw on this forum that is necessary to make a setTextureUnitCoordinates call on the geometry (not mentioned in the guide) but i can't find this method in the Cube class of the org.xith3d.test (the famous cube of the previous examples)....do i must create the geometry myself or what ?

ps: isn't there a new version of the starting guide for noob like me with first approach with 0.8.0 version ? (i saw that a lot of things are changed).

thanks and bye
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #4 - Posted 2006-07-31 16:13:29 »

ehm, i've another problem.... Lips Sealed

i'm studying through the getting starting guide and i'm at multitexture point.

the setTextureUnitState call give me an error....i saw on this forum that is necessary to make a setTextureUnitCoordinates call on the geometry (not mentioned in the guide) but i can't find this method in the Cube class of the org.xith3d.test (the famous cube of the previous examples)....do i must create the geometry myself or what ?

ps: isn't there a new version of the starting guide for noob like me with first approach with 0.8.0 version ? (i saw that a lot of things are changed).

thanks and bye


As you correctly see, the getting started guide (gsg) is outdated. Amos and me are working on a document called "Xith3D in a Nutshell" (XIN), which will probably replace the gsg. But it is not ready (e.g. Multitexture is not covered by it). You can download the current development version here, which only consists of my part of the document, and which I sent Amos to merge it with his version. So it is even farer away from complete than it actually is. But it already explains some things. You should get the current CVS version of Xith3D and Xith-TK, since XIN is based on the most recent version. Or you just wayt a few days until we release version 0.9.0 Wink

The test cases in the org.xith3d.test package (which you already found) are a good starting point for several things. The Multitexture test is working. Maybe this helps you more than the outdated gsg.

Marvin
Offline sliver80

Junior Newbie





« Reply #5 - Posted 2006-07-31 17:07:45 »

thanks marvin, i'll make reference to that for now  Wink

release 0.9.0 ? great  Cheesy
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