Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  palette decisions for screen visibilty __ ? 2) maximum jpane layers??  (Read 546 times)
0 Members and 1 Guest are viewing this topic.
Offline gorfulator

JGO Visitor




« Posted 2006-07-27 20:44:53 »

Hi 2D JAVA,

I'm working on a MUD  game and need some general do's and dont's.  I'm making interior and exterior scenery, I start in 3dMAX
and render out rgb files, in photoshop. I can get these files down to like 600 bytes with 16 indexed colors. I'm still kind of in the dark
as far as palettes per png file and a master palette spanning all the png files. The game is at an early stage, so we haven't really nailed down
the graphic budget... well graphic anything, I can play the game in net beans with programmer "art" yuck ...( He's probably reading this )   Tongue The game is great though!

  • I noticed some games use a pretty narrow gradient range. Is there a good indexed palette to start with? or some  tones and saturations to aim for when creating a palette?     
  • Pane1 layers  This game will be a top down (non-isometric) game. we don't need any parallax clouds, so the layers  should be tiled scenery/ objects/ character animation/Spfx/ stats ...... Now say I had a layer that would greatly enhance the scenery, I have no idea how much extra layers bog down memory, but let's just say for arguement sake this layer contains a very low amount of graphic data but does something awesome that you can't do on one single layer.  I know a lot depends on the actual target mobile technology, but  I was just considering the practical/realistic route       
  • Thanks!!!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (60 views)
2013-05-17 21:29:12

alaslipknot (69 views)
2013-05-16 21:24:48

gouessej (99 views)
2013-05-16 00:53:38

gouessej (97 views)
2013-05-16 00:17:58

theagentd (107 views)
2013-05-15 15:01:13

theagentd (98 views)
2013-05-15 15:00:54

StreetDoggy (144 views)
2013-05-14 15:56:26

kutucuk (167 views)
2013-05-12 17:10:36

kutucuk (166 views)
2013-05-12 15:36:09

UnluckyDevil (175 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.118 seconds with 20 queries.