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  OpenAL in LWJGL 0.6  (Read 1242 times)
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Offline pleb

Innocent Bystander

Java games rock!

« Posted 2003-07-09 13:49:17 »

Can anyone provide me with or point me to some working OpenAL code for LWJGL 0.6?  I'd be very happy with a wav (or any sound file really) playing back.  I've tried some older tutorials, and converting some C OpenAl tutorials, and using the current CVS, but they don't seem to work and I don't know enough to fix them.

Offline Matzon

JGO Knight

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I'm gonna wring your pants!

« Reply #1 - Posted 2003-07-09 15:14:54 »

Sure.  Take a look at org.lwjgl.test.openal.* there are lots of tests in there

specifically look at & PlayTest creates 1 buffer and 1 source, then plays it for 5 seconds and then exits.

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