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  J2SE input or jinput ?  (Read 1190 times)
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« Posted 2003-07-09 06:51:38 »


questions on keyboard/mouse within a Jogl application - to which forum do they fit best?

The control of the mouse and keyboard does irritate me a bit - from a point of games developer. Two questions please:

a) When I use the KeyListener registered to my GLCanvas, each key has got an initial delay and then a repeat. Great for typing within text editors (and such Swing components), but not for games.
Did I miss the right method to scan the keyboard?

b) In contrast to continuing key events when they're being hold, hitting a mouse button does only fire one event (MousePressed / Typed / etc), but no event while the button is still being pressed?
Of course you can remember that is has been pressed, so that a polling TimerTask (or such) handles this information until the button is being released again.
So, do I really have to start an own TimerTask just to "poll" the mouse button? (Looks big to me for such a small task...)

So the final questions are: would Jinput help a lot? Or is it rather "just" for gamepads/controllers, which I would not need for my mouse driven application?
I looked into the CVS of Jinput but just found a very small text file. Is there an userguide? For Jogl I found a very very good one.
(thanks to the autors of it: it's a very good start point!)

Furthermore: are there any good FAQs on the topic "Java for game developers" ?
Offline endolf

JGO Coder

Medals: 7
Exp: 15 years

Current project release date: sometime in 3003

« Reply #1 - Posted 2003-07-10 14:57:32 »

 Jinput is suposed to handle mouse, keyboard and joysticks/gamepads, under windows it works, macOS is comming, and I'm still strugling with the linux one, due to a number of reasons as described on the jinput list.

Basically, jinput is fun under windows, but it's not there for any other platform *yet*.



« Reply #2 - Posted 2003-07-11 11:08:44 »

Thanks for the clarification.
Sounds well. :-)
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