Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Mojang is looking for help with animation and skinning code (for wurm online)  (Read 1591 times)
0 Members and 1 Guest are viewing this topic.
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Posted 2006-07-22 15:02:38 »

Wurm Online uses dotXSI files for models and animations, but the support in the client isn't complete enough yet, so now we're looking for help.
The reason I haven't finished this is both that it's pretty complicated stuff to get right, and that it's so incredibly boring (I'm really selling this one, aren't I? Cheesy).

The job would include develop joXSI further to support loading animations from separate clips, implementing various minor features for the model loader, like the ability to get the world position of an animated mesh to be able to emit particles from there, or the ability to plug one model somewhere in the hierarchy of another model (a guy holding a sword in his hand).
Further work, if all works out, includes possibly writing a nice glsl shader for the skinning, perhaps some basic inverse kinematics, and advanced material support.

We can't afford to pay much, but we do have some money to spend. You'll also receive full credits in the wurm online credits, of course, and the posibility of more work in the future.

If you're interested, or want more details, email me at markus@mojang.com

Play Minecraft!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (36 views)
2014-12-15 09:26:44

Mr.CodeIt (29 views)
2014-12-14 19:50:38

BurntPizza (61 views)
2014-12-09 22:41:13

BurntPizza (98 views)
2014-12-08 04:46:31

JscottyBieshaar (58 views)
2014-12-05 12:39:02

SHC (74 views)
2014-12-03 16:27:13

CopyableCougar4 (76 views)
2014-11-29 21:32:03

toopeicgaming1999 (137 views)
2014-11-26 15:22:04

toopeicgaming1999 (127 views)
2014-11-26 15:20:36

toopeicgaming1999 (37 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!