Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (405)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Screenshots fixed  (Read 775 times)
0 Members and 1 Guest are viewing this topic.
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Posted 2006-07-21 03:58:17 »

Screenshots were broken in the JOGL CanvasPeerImpl. I fixed this. And just as Goliat suggested, I implemented a mechanism to let the BufferedImage generation and the file writing run in a separate thread to safe time. Works perfectly.

I set the getSnapshot methods in View and CanvasPeer(Impl) to deprecated and added createScreenshot(File) methods to CanvasPeer(Impl) and Canvas3D, that work partly asynchronously. So they're accessable from Canvas3D, where they belong to. I checked the Java3D API and couldn't find any method for screenshot generation. Certainly there is, but they're not in View. So the compatiblity to Java3D is not decreased.

Any objections?

Marvin
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #1 - Posted 2006-07-21 21:11:09 »

No objections. Just double-check test cases which does screenshots silently (i think they were deleted some time ago).

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #2 - Posted 2006-07-21 21:19:14 »

No objections. Just double-check test cases which does screenshots silently (i think they were deleted some time ago).

I have removed the screenshot generation from one or two test cases, since it is overkill for those ones. And I decided create a dedicated testcase for screenshots, so that this one becomes more clear to everyone. See org.xith3d.test.render.ScreenshotTest.

Are you talking about a specific one?
Games published by our own members! Check 'em out!
Try the Free Demo of Titan Attacks
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #3 - Posted 2006-07-21 21:36:24 »

No objections. Just double-check test cases which does screenshots silently (i think they were deleted some time ago).

I have removed the screenshot generation from one or two test cases, since it is overkill for those ones. And I decided create a dedicated testcase for screenshots, so that this one becomes more clear to everyone. See org.xith3d.test.render.ScreenshotTest.

Are you talking about a specific one?
No I'm not.
Alright, good job (as always  Wink ).

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #4 - Posted 2006-07-22 14:46:58 »

I've just introduced an interface called com.xith3d.utility.screenshots.ScreenshotEngine, which is implemented by CanvasPeer and Canvas3D. This will help to pass an instance of ScreenshotEngine to a part of your code to produce screenshots.

Actually I have taken parts of my old org.xith3d.render.base.ScreenshotEngine to code it. And renamed my interface to EnvScreenshotEngine extending the new com.xith3d. interface.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (60 views)
2013-05-17 21:29:12

alaslipknot (69 views)
2013-05-16 21:24:48

gouessej (99 views)
2013-05-16 00:53:38

gouessej (96 views)
2013-05-16 00:17:58

theagentd (107 views)
2013-05-15 15:01:13

theagentd (98 views)
2013-05-15 15:00:54

StreetDoggy (144 views)
2013-05-14 15:56:26

kutucuk (166 views)
2013-05-12 17:10:36

kutucuk (165 views)
2013-05-12 15:36:09

UnluckyDevil (175 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.092 seconds with 21 queries.