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  GUI Tools Programmer at Naughty Dog!  (Read 1455 times)
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Offline DigitalMedia

Senior Newbie

« Posted 2006-07-20 21:38:04 »

Santa Monica, CA

Naughty Dog is owned by Sony Computer Entertainment of America and is developer of the Jak and Daxter and Crash Bandicoot franchises. Naughty Dog has recently announced a new franchise in development and we are looking for strong candidates to join our team. Sticking with Naughty Dog tradition, we are working on a third-person action adventure game with heavily story-based game-play.

You can download the trailer at:


Naughty Dog is looking for a talented programmer! We especially would like someone with experience creating GUI’s in MFC for tools.  Examples of these GUI-based tools would be:  in-game editor (actor placement, navigation meshes, particles, regions, etc), art prototype catalogue/database, sophisticated animation editor, cinematic editor, material/shader editor, build tools, and various lighting tools.  We will also need extensive tool work done in other areas, such as Maya related tools & plug-ins, precomputed visibility, data packing, collision preprocessing, general converter tools, network based tools, etc.  Big pluses are: MFC or other GUI based experience, Maya experience, spatial partitioning, networking, SQL, lighting, compression, and/or rendering.  A candidate must have a good grounding in basic 3D vector/matrix math and must have good C++ skills.

If you are interested in this position, please submit your resume in Word format to:
Candace Walker
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