Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (565)
Games in Android Showcase (151)
games submitted by our members
Games in WIP (605)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  status management in software architecture  (Read 533 times)
0 Members and 1 Guest are viewing this topic.
Offline emzic

Senior Devvie

« Posted 2006-07-20 11:54:10 »


i have a simple client-server game.
i am currently having problems to manage the status in which the client is, since already with this small game there are so many situations and so many dependencies.

the player is in a certain zone and uses a portal to switch to another zone. then of course some loading process starts where new terrain data and models have to be loaded, as well as certain information has to be gotten from the server.

since the server does not know in which state the client is, he also sends gameplay information of the new zone during the loading process.

so my question is, how do i manage all these dependencies in good software development?

also, should the server wait for the client state before he sends information or should the client buffer information and apply it whenever he is ready.

thanks! - personal website
webstart blendinspect - OpenGL BlendingModes visualization.
Offline Jeff

JGO Coder

Got any cats?

« Reply #1 - Posted 2006-07-21 04:16:11 »

Im not entirely underdtanding your question.

From what I AM understanding the usual process ona zone switch in an MMO is as follows:
(0) Remove player from old zone and send that to all the players in that zone.
(1) Send new data on new area from server
(2) Base on that data load any new local datnecessary  (can happen somewhat in parallel)
(3) When client is ready client sends an "im ready"  packey to the server.
(4) Server places player in world in new zone and sends that to all players in the zone
(5)When player gets packet saying he is in the zone he assumes everyoen else has also been informed and can start playing in that zone.

There are ofcourse a million variations depending on how exactly play is organized in your game/

Hope that helps.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

theagentd (11 views)
2015-03-27 23:08:20

wxwsk8er (52 views)
2015-03-20 15:39:46

Fairy Tailz (46 views)
2015-03-15 21:52:20

Olo (28 views)
2015-03-13 17:51:59

Olo (30 views)
2015-03-13 17:50:51

Olo (37 views)
2015-03-13 17:50:16

Olo (43 views)
2015-03-13 17:47:07

ClaasJG (40 views)
2015-03-10 11:36:42

ClaasJG (41 views)
2015-03-10 11:33:01

Pippogeek (47 views)
2015-03-05 14:36:23
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!