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  proposals for jogl  (Read 5841 times)
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Offline sgoethel

Junior Devvie

keep the source alive

« Posted 2003-07-07 22:26:23 »

- creating a mailinglist to get rid of html/web forums ;-)

- ant based build process

- OpenGL 2.0

- open a developer branch for such news ..,
 to be merged back after code review etc.

- granting more people cvs write access to force a more open
 development ;-) at least for the developer branches .. trust them.
 avoid a kindof pseudo open source basis.
 (-> my id is sgoethel)


if such items can be realized / accepted,
i feel ok to join in jogl .. and i can see it as open source
as other open source projects - keeping it activ under the public domain.

best wishes to this new approach.

cheers, sven

JogAmp [ GlueGen, JOAL, JOGL, JOCL, ..]
Offline swpalmer

JGO Coder

Exp: 12 years

Where's the Kaboom?

« Reply #1 - Posted 2003-07-08 02:02:57 » does have mailing lists... you just have to use them.

I think someone has already done some work on building with Ant... so we will likely get that soon too.

Offline bienator

Senior Devvie


« Reply #2 - Posted 2003-07-08 07:31:21 »

Yes, OpenGL 2.0 would be cool  Grin


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Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder

Exp: 12 years

Where's the Kaboom?

« Reply #3 - Posted 2003-07-08 11:05:33 »

Do graphics card drivers implement OpenGL 2.0 yet?

Offline shawnkendall

Senior Devvie

Exp: 20 years

« Reply #4 - Posted 2003-07-08 11:32:40 »

There are a handful of OpenGL 2.0 drivers public.
But SIGGRAPH will solidify this, when the ARB announces what is "really" going to come out next ;-) (read OGL 1.5)

Shawn Kendall
Cosmic Interactive, LLC
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