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  Super Mario Programming Contest  (Read 16485 times)
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Offline zero

Junior Member





« Reply #60 - Posted 2006-08-31 11:26:44 »

runs very well on my macbook pro, nice game btw Smiley
Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #61 - Posted 2006-08-31 16:31:42 »

That is absolutely awesome! I'm loving the smooth falling blocks, giving me a chance to "run away". Can you start a thread on Your Games Here so we can wax lyrical about the development Smiley

Kev

Offline steveyO
« Reply #62 - Posted 2006-09-04 00:20:36 »

Hi Guys,
Yipeeee, I may be in too.   Only saw this post a couple of days ago so a bit of catching up to do, have written a few 2D Java games using GTGE, contemplated using this (and changing graphics of existing games), but thats cheating really,   instead have opted to use JME for me first 3D game.

Have started coding tonight,  hopefully may get somthing ready & playable on time as time is tight and not too familiar with JME engine...  Its 'hopefully' going to be a 3D platform game (inspired by Kevs Martian Madness which I thought was excellent).  As usual, will just make it up as I go along...

Happy coding.
S

https://play.google.com/store/apps/details?id=com.bullsquared.alggame Annoying Little Gits (Android)
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Offline woogley
« Reply #63 - Posted 2006-09-04 00:29:38 »

sounds awesome, looking forward to whatever you can dish out Smiley
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #64 - Posted 2006-09-07 22:30:02 »

As it turns out, I might not be able to participate. I'm getting less time as I'm starting school, and thus I want to focus on the 4k contest. Sorry about that (I had a really awesome idea for a multiplayer battle game, that I was going to make together with laundon). Sad

Offline chrm

Junior Newbie





« Reply #65 - Posted 2006-09-11 21:30:51 »

here is a work in progress of my entry: Lakitu's Adventure



http://eigenvektor.de/LakitusAdventure/

at the moment it especially lacks a scoring mechanism.

hopefully i can make it in time.

Offline tortoise

Junior Member




<3 Shmups


« Reply #66 - Posted 2006-09-11 21:41:29 »

here is a work in progress of my entry: Lakitu's Adventure

Sweet, a super mario shooter Smiley

It plays really smoothly. I like that a lot. I could see myself getting into this game.

But as an avid shmup player myself, there's some shmup no-nos you've done I'm afraid...

background is too busy, distracts from the enemies and makes it hard to see where your bullets are. Look at most shooters, the backgrounds are muted, simple and sometimes completely barren with just decorations on the fringes (think Gradius). In manic shooters, the priority is seeing things that can hit you and seeing your own bullets, which is why they are often a bright neon color.

Why does he throw the spikeys at different levels? I couldn't figure out what determined how he'd throw it.

The enemies come too fast for the rate he throws the spikes. Either increase the throw rate or decrease the enemy speed (again look at shooters, a shmup like R-Type, the bullets are slow but so are the enemies, a shmup like Dodonpachi, things are fast as hell, but your ship and bullets are too to compensate)


But I think you've got a really cool idea on your hands, I'll keep my eye on this one Smiley


EDIT: and a minor nitpick, I'd prefer the fire button be on the keyboard.

Offline woogley
« Reply #67 - Posted 2006-09-11 21:43:08 »

looks pretty nice! I'm actually using the same foreground for scrolling (yoshi's island just has some of the coolest artwork!). since it's not done yet, I would maybe reduce 1 or 2 layers of that parallax scrolling so its a little easier to see what we're aiming at Smiley

can't wait to see what you do with this!
Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #68 - Posted 2006-09-11 21:44:20 »

Awesome! Smiley

Movement was a bit slow for my tastes but otherwise looks great!

Particular like the parralax, suitably retro feeling Smiley

Kev

Offline tortoise

Junior Member




<3 Shmups


« Reply #69 - Posted 2006-09-11 21:48:38 »

Why does he throw the spikeys at different levels? I couldn't figure out what determined how he'd throw it.

I get it. He always throws towards the center of the screen. That's an interesting twist. If you designed the enemies to work with that, it could be pretty cool.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline steveyO
« Reply #70 - Posted 2006-09-21 22:22:09 »

Regretably I struggled with the collision detection on my 3D game,, so not a chance of getting it complete in time...  After playing some of the other game submitted in the comp figured I didnt have a chance anyway but was fun anyway.. Sorry,, tried hard..

https://play.google.com/store/apps/details?id=com.bullsquared.alggame Annoying Little Gits (Android)
www.bullsquared.com   Play java (applet) games! www.chessclockpro.com Free Online Chess Clock
Offline asc

Senior Newbie





« Reply #71 - Posted 2006-10-01 15:50:59 »

Here's my entry. I just managed to get it finished in time - phew! There are only a couple of different levels though.

Edit: You'll need Java 1.5. I submitted it wrong and can't figure out how to change it.

[size=16pt]Yoshi's Joust[/size]

http://javaunlimited.net/mario/view.php?id=6

Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #72 - Posted 2006-10-02 01:25:59 »

thats freagin awsome !  Shocked

Addicted to that game...very well done; i applaud you sir!

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline PeterB

Junior Member





« Reply #73 - Posted 2006-10-02 02:49:45 »

fantastic! i've played both Markus' super mario and Kevglass' Shrooms - both excellent!
Markus, I can't believe you did that in 2 days!! It's brilliant - had me hooked for hours!
Kevglass - the editor makes Shrooms really addictive! found one level too tough so then sat and created a few of my own.



Vault101 / Mace The Game
There are 10 kinds of people in the world. Those who understand binary and those who don't.
Offline dishmoth
« Reply #74 - Posted 2006-10-09 15:11:42 »

[...]  You know, we should hook up with one of the art institutes and see if we can get assets made available for the developers here at JGO....

-Chris

I'm a bit slow noticing this comment, but since no one else seems to have picked up on it, I just wanted to say that I like the idea.  It would make for an interesting contest, I think.

Simon

Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #75 - Posted 2006-10-10 18:31:39 »

[...]  You know, we should hook up with one of the art institutes and see if we can get assets made available for the developers here at JGO....

-Chris

I'm a bit slow noticing this comment, but since no one else seems to have picked up on it, I just wanted to say that I like the idea.  It would make for an interesting contest, I think.
+1

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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