Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2] 3
  ignore  |  Print  
  Cosmic Birdie Tech Demo Release  (Read 13679 times)
0 Members and 1 Guest are viewing this topic.
Offline shawnkendall

Senior Member





« Reply #30 - Posted 2006-07-12 20:09:30 »

Yes. The farer away from the level's center you are, the worser the flickering gets.

Ok the flicker text issue should be fixed now.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline EgonOlsen
« Reply #31 - Posted 2006-07-13 00:14:35 »

Ok the flicker text issue should be fixed now.
In the updated webstart version? If so, then no...it's not fixed. Maybe better, but not gone.

Offline shawnkendall

Senior Member





« Reply #32 - Posted 2006-07-13 00:30:46 »

Ok the flicker text issue should be fixed now.
In the updated webstart version? If so, then no...it's not fixed. Maybe better, but not gone.
No? It should look different it if is the new version.  The letters will totally fade to red instead of yellow.  Is that what you got?

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline GKW

Senior Member




Revenge is mine!


« Reply #33 - Posted 2006-07-13 01:37:00 »

The controls are not the best but it looks great.  I can't say I have seen anything better using java3d.  Great work man.
Offline shawnkendall

Senior Member





« Reply #34 - Posted 2006-07-13 03:46:09 »

We're really surprise so many are having trouble/not liking the controls.  They may not be typical driving game, but it makes it so easy to do rolls and stop-dime turns, side-ways or reverse shots.

Anyone out there getting them? getting good if them?

At GDC the working game testers that came by were rocking each other (networked that is...)

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline GKW

Senior Member




Revenge is mine!


« Reply #35 - Posted 2006-07-13 07:28:00 »

The controls just take a little getting used to.  I think I could get used to it pretty quick.  I hope my racing game looks half as good.
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 744
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #36 - Posted 2006-07-13 08:38:24 »

For me it was the inconsistency.

When you accelerate, moving the mouse left/right will make you turn
When you stop accelerating, moving the mouse left/right makes the camera-view change.

I basicly have to stop pressing forward if i want to aim at something. I would suggest to always turn when the mouse is moving left/right, and rotate the view if it is moved *with* the right mouse-button pressed. That way it is clear that there are two rotation-modes, without having to understand what the conditions are between the modes.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline woogley
« Reply #37 - Posted 2006-07-13 13:22:24 »

meh. controls are less than desirable. I can "rock out" the maneuvers you mentioned with normal driving game controls.

when in doubt, take it out! (or at least give us the option of different control sets)
Offline shawnkendall

Senior Member





« Reply #38 - Posted 2006-07-13 13:45:13 »

For me it was the inconsistency.

When you accelerate, moving the mouse left/right will make you turn
When you stop accelerating, moving the mouse left/right makes the camera-view change.

I basicly have to stop pressing forward if i want to aim at something. I would suggest to always turn when the mouse is moving left/right, and rotate the view if it is moved *with* the right mouse-button pressed. That way it is clear that there are two rotation-modes, without having to understand what the conditions are between the modes.

Interesting that you say inconsistency because the controls never change. Maybe we'll have to put a little controls tutorial in because there aren't two modes.  It always works the same way.  Left is always pulls the vehicle left of the camera (strafe) forward is always forward exactly like an FPS, etc.  Just like an FPS, if you always run you will run right into your target if you aim at it.

An alternate control config is a good idea for those expecting to turn with the keyboard.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline shawnkendall

Senior Member





« Reply #39 - Posted 2006-07-13 14:43:06 »

When you accelerate, moving the mouse left/right will make you turn
When you stop accelerating, moving the mouse left/right makes the camera-view change

For clarity:
moving the mouse left/right makes the camera-view change - this is the only thing the mouse does, and always.
keys accelerate from the camera forward, left, right, back, always.
Nothing else is happening Smiley

So this is GREAT, I mean this kind of feedback.  We will set up some alternate controls and maybe even a poll or people could just post here there favorite control scheme and we'll see we can make of it.

For our testing, no other control scheme has this much control, the ability to drive, aim and shoot in one simple system.  In fact, unlike a FPS the mouse really only goes left or right so you have no up/down shake that bothers allot of people.  And without a mouse turning, you are stuck with keys which being digital make precision steering jumpy, a' la Mario Cart on DS or other.  If you play that you know, it's tap tap tap, except in slides....(oh and on a side note, we are not doing controllers, this is web launchable kind of thing people already have the hand on the mouse, etc.etc. sorry!)

Anywho thanks for all, the feedbeack for sure. and keep it coming!

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #40 - Posted 2006-07-13 15:19:20 »

60fps solid.

As for the controls, I love em.  Once you stop thinking about this as a pure racing game and start thinking about it as an FPS, the control issue melts away.

Great job Shawn!

-Chris

Offline shawnkendall

Senior Member





« Reply #41 - Posted 2006-07-13 15:51:44 »

60fps solid.

As for the controls, I love em.  Once you stop thinking about this as a pure racing game and start thinking about it as an FPS, the control issue melts away.

Great job Shawn!

-Chris

Yeah I think an opening training mission will fix this.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 744
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #42 - Posted 2006-07-13 16:54:42 »

Shawn, í'll try to explain it slightly better, there are two modes, and maybe it is unintentional, but really...


When you press forward (W) and move the mouse left/right - the camera-angle changes slightly and the unit ALSO turns
When you do not press forward (but still moving), moving the mouse to left/right causes the camera-angle to change rapidly and NOT turning the unit.

So when accelerating, you steer with the mouse (and rotate the view), and otherwise you only rotate the view

At least, that is what I am experiencing.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline shawnkendall

Senior Member





« Reply #43 - Posted 2006-07-13 17:04:54 »

Maybe you can try to forget or ignore the idea of steering.
Try this; don't look at the character, try to ignore what he does for awhile.
Look above him at the crosshairs.

Once you get it, you can drive sideways the whole time if you want and still go around the world shooting stuff.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 744
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #44 - Posted 2006-07-13 17:11:29 »

It's not about the feeling, or something to get used to - I am getting used to it, that's not the point.

I'm telling you about the *behaviour* of the steering:

IF {...} THEN {...} ELSE {...}

That won't change whatever idea I have of steering, or whereever I look at. I'd suggest you to reread what I said and try it yourself, to see the (maybe unintended) behaviour.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline shawnkendall

Senior Member





« Reply #45 - Posted 2006-07-13 18:11:15 »

It's not about the feeling, or something to get used to - I am getting used to it, that's not the point.

I'm telling you about the *behaviour* of the steering:

IF {...} THEN {...} ELSE {...}

That won't change whatever idea I have of steering, or whereever I look at. I'd suggest you to reread what I said and try it yourself, to see the (maybe unintended) behaviour.
Hehe, well I wrote the physics, so I know it's not IF {...} THEN {...} ELSE {...} ahahaha
I give you that it may seem that way, but left is always left, it never changes
If (left) accel left, there is no else, or any other kind of "state". It's physics, only forces are accumulated, each based on W A S D and Camera View.

Again I'm not saying this can have an alternative motion choice.  But I think you are seeing more than is there.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #46 - Posted 2006-07-13 18:39:36 »

Shawn, when does the Linux compatibility is added ?

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline shawnkendall

Senior Member





« Reply #47 - Posted 2006-07-13 18:44:31 »

Shawn, when does the Linux compatibility is added ?
Yes sorry!
So the short answer is soon.

It should be a small fix related to some config paths in our system I believe, at least from the errors I got posted back.  I should be able to fix that pretty quickly (it has run linux before).
The down side is I don't have a Linux box to test on so I won't know for sure, and although I could test on the Mac (that can get the same path errors) the Java3D version doesn't run on Mac AND the new 1.5 beta crashes (at least for us)


Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 744
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #48 - Posted 2006-07-13 18:46:18 »

It's not about the feeling, or something to get used to - I am getting used to it, that's not the point.

I'm telling you about the *behaviour* of the steering:

IF {...} THEN {...} ELSE {...}

That won't change whatever idea I have of steering, or whereever I look at. I'd suggest you to reread what I said and try it yourself, to see the (maybe unintended) behaviour.
Hehe, well I wrote the physics, so I know it's not IF {...} THEN {...} ELSE {...} ahahaha
I give you that it may seem that way, but left is always left, it never changes
If (left) accel left, there is no else, or any other kind of "state". It's physics, only forces are accumulated, each based on W A S D and Camera View.

Again I'm not saying this can have an alternative motion choice.  But I think you are seeing more than is there.

You seem to read my last replies as if I continue on the point of my first replies, while I clearly stated it is a whole other issue. I know left is left - it is basicly camera-space steering, not unit-space steering. I know that, really, but that is not the point.

the IF/THEN/ELSE was meant to show it is behaviour: if the user does A and B, then C happens, else D. This has nothing to do with actual if/else statements within your code.

Anyway, I'm afraid this post won't clearify anything, so I'll just drop this issue. Needless to say I got used to the controls.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline EgonOlsen
« Reply #49 - Posted 2006-07-13 19:23:22 »

No? It should look different it if is the new version.  The letters will totally fade to red instead of yellow.  Is that what you got?
Did some further testing...the problem appears when using fullscreen mode. In windowed mode, it looks like this:

http://www.jpct.net/pics/cb_windowed.jpg

Which seems fine to me and the text isn't flickering. In fullscreen mode, it looks like this:

http://www.jpct.net/pics/cb_fullscreen.jpg

Which is obviously wrong...and the text is not only looking bad in this mode, it's also flickering at the edges.

Offline shawnkendall

Senior Member





« Reply #50 - Posted 2006-07-13 19:30:41 »

You seem to read my last replies as if I continue on the point of my first replies, while I clearly stated it is a whole other issue. I know left is left - it is basicly camera-space steering, not unit-space steering. I know that, really, but that is not the point.

the IF/THEN/ELSE was meant to show it is behaviour: if the user does A and B, then C happens, else D. This has nothing to do with actual if/else statements within your code.

Anyway, I'm afraid this post won't clearify anything, so I'll just drop this issue. Needless to say I got used to the controls.
Ok, then I will reply to only the last thing you posted :-)
There is no A AND B, that is the point I was making, there is only A, press button.  Press button, go that way, nothing more, nothing less.  Maybe I'm confused about what B woudl be? 
Also, there is no else either. So the A B C D is really, "If A then B".  If you want an else, it's "else do nothing".
Also I am about to take out the track barriers by suggestion, that seems to be disruption the exploration-ness of the drive motion as well.  They were a last minute addition anyway.

And this is helpful, honestly.  This kind of discourse has to happen at some point and everything worked out here becomes useful for us and possibly to other people in the future if it's all still here. :-)

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline woogley
« Reply #51 - Posted 2006-07-13 19:36:01 »

Im having similiar issues as egon. my text isnt flickering too bad, but the HUD is not consistent in scale in window/fullscreen mode

edit: for whatever reason, if I have windowed mode and fullscreen mode using the same resolution, fullscreen still has a de-scaled HUD. cant imagine why [same resolution]..
Offline shawnkendall

Senior Member





« Reply #52 - Posted 2006-07-13 19:44:55 »

Im having similiar issues as egon. my text isnt flickering too bad, but the HUD is not consistent in scale in window/fullscreen mode

edit: for whatever reason, if I have windowed mode and fullscreen mode using the same resolution, fullscreen still has a de-scaled HUD. cant imagine why [same resolution]..
Owwww, can you send me screenshots?  and machine info, that would be excellent Smiley
Please use the email addy on my profile.
Thanks!

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline woogley
« Reply #53 - Posted 2006-07-13 19:56:10 »

just peek at egon's screenshots, they're BOTH 800x600 and the HUD scale is off (the speedometer in the middle of the screen!?)

machine.. WinXP SP2 // 2.19GHz AMD Athlon 3200+ // 512MB RAM // nVidia GeForce4 64MB VRAM
Offline shawnkendall

Senior Member





« Reply #54 - Posted 2006-07-13 20:37:34 »

just peek at egon's screenshots, they're BOTH 800x600 and the HUD scale is off (the speedometer in the middle of the screen!?)

machine.. WinXP SP2 // 2.19GHz AMD Athlon 3200+ // 512MB RAM // nVidia GeForce4 64MB VRAM
Yeah, Ok I didn't see those eariler.  Yeah that is whacky :-).  The screen resize must be coming in wrong when fullscreen. That falls under Java/AWT/Java3D :-( cause I just use the data I get.  Maybe a driver update might help?  I'll post this to Java3D peeps, good stuff!

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #55 - Posted 2006-07-14 00:09:59 »

I got playing in windowed mode at work (Shhhh!)...  I didn't have any issue with the controls.. though describing the left-right keys as 'strafe' seems odd when you see the player turn.

I got in a couple states where the character seemed to bounce excessively - even though I was barely moving.

Offline jfelrod1960

Junior Member




Use the source Luke, use the source!!!


« Reply #56 - Posted 2006-07-14 00:30:11 »

Shawn you mentioned X3D ... does your engine read the rigid body components stored in the X3D model?

Jeffrey F. Elrod
Complexsive Systems
Offline shawnkendall

Senior Member





« Reply #57 - Posted 2006-07-14 01:54:11 »

Shawn you mentioned X3D ... does your engine read the rigid body components stored in the X3D model?
No, our custom loader does not read them.
Even if it did, it wouldn't map to our physics system as is.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline EgonOlsen
« Reply #58 - Posted 2006-07-14 16:39:57 »

Here's another screenshot showing a problem the game has on my work PC (P4-2.4Ghz, WinXP, Java 1.5.0_06, Intel 845 onboard graphics). As you can see, the race track is missing and the neon lights below the vehicle are broken: http://www.jpct.net/pics/cb_intel.jpg

Offline shawnkendall

Senior Member





« Reply #59 - Posted 2006-07-14 16:50:44 »

Here's another screenshot showing a problem the game has on my work PC (P4-2.4Ghz, WinXP, Java 1.5.0_06, Intel 845 onboard graphics). As you can see, the race track is missing and the neon lights below the vehicle are broken: http://www.jpct.net/pics/cb_intel.jpg
Actually we updated it and removed the track for the time being.
The lighting effect, however, is a new unknown big/  Must be related to the Intel graphics as well  Wink -> <A href="http://www.dailytech.com/article.aspx?newsid=3320">Intel is Dragging Down the PC Gaming Industry</a>

So with the onboard Intel graphics what's this running at?  Because of our non-static geometry transfers, bet slow!  We have been getting info from the Java3D team on the transfer issues  (or rather our issue of using java3d that way) and we'll be improving the performance soon.
But for now, whatcha getting 5-10hz? Wink

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Pages: 1 [2] 3
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (12 views)
2014-07-29 18:09:19

Riven (10 views)
2014-07-29 18:08:52

Dwinin (10 views)
2014-07-29 10:59:34

E.R. Fleming (26 views)
2014-07-29 03:07:13

E.R. Fleming (10 views)
2014-07-29 03:06:25

pw (40 views)
2014-07-24 01:59:36

Riven (39 views)
2014-07-23 21:16:32

Riven (27 views)
2014-07-23 21:07:15

Riven (28 views)
2014-07-23 20:56:16

ctomni231 (59 views)
2014-07-18 06:55:21
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!