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  Game Development and Web Delivery - the money part  (Read 2804 times)
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Offline netanator

Innocent Bystander

Java games rock!

« Posted 2003-07-07 12:03:55 »

At JavaOne there was a presentation by Andrew Leker ( from Mind Control Software ) about web delivery of Java Games.

Just recently in Game Developer magazine a company that actually does this and makes money doing was featured - PopCap games.

I am very curious. How do these comapnies make their money. Their web site allows a person to play the games for free. You can download the full version for a nominal fee.

Also I have seen some of their games at larger, portal sites ( Yahoo, MyWay ). Can someone give me an indication of how this is handled from the business side?


Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #1 - Posted 2003-07-07 14:42:13 »

You need to look more carefully at their site - just try playing the games! It's pretty obvious after your first three plays: you get frequent nags to "buy and download the full version; this is just the cut-down free version you are playing".

So it's classic shareware.

Although financial/news publications are calling it "modern" shareware "...for the internet age". It is slightly different, in that these days a site like popcap could easily make 6 figure revenues from advertising (and IIRC make more than that from sales of the downloadable games already; I definitely read about their quarterly revenue somewhere recently, but not in GD)

malloc will be first against the wall when the revolution comes...
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