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Online kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2006-07-05 20:34:04 »

As you can tell I've not been keeping up, so I apologise if these questions are answered elsewhere Smiley However, couple of questions

1) What's happened to EA2? I seem to remember it wasn't too far away quite some time ago.

2) Battle Trolls - are we going to see this eventually, or should we forget about this one?

3) Cosmic Birdie Demo - now I've played this, and its fun! Are we going to see the GDC/JavaOne demo release any time soon?

4) More of a statement, it'd be nice to see some updates on the PDS website. Is there anything news worthy going on?

I've actually come up with a little game I'd like to write with DS but I'm still worried about licensing details and as to the direction the product is heading from a commercial stand point.

Kev

Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2006-07-05 20:54:14 »

As you can tell I've not been keeping up, so I apologise if these questions are answered elsewhere Smiley However, couple of questions

1) What's happened to EA2? I seem to remember it wasn't too far away quite some time ago.

Delayed by everything else we;ve had to do but not forgotten.  I have 2 more bugs/limitations I want to get fixed and then it'll get released.

Quote
2) Battle Trolls - are we going to see this eventually, or should we forget about this one?

Kidna been back-burnered because we have something MUCH more real and exciting we are working on right now.  Just a question of resources.  To get it out i need to do some paperwork regarding open source coming and code gojng out from Sun and I *just* havent had the time to do it.  Myabe I can sneak it into the EA2 release...

Quote
3) Cosmic Birdie Demo - now I've played this, and its fun! Are we going to see the GDC/JavaOne demo release any time soon?

Thats really in Sean's court..

4) More of a statement, it'd be nice to see some updates on the PDS website. Is there anything news worthy going on?

I've actually come up with a little game I'd like to write with DS but I'm still worried about licensing details and as to the direction the product is heading from a commercial stand point.

Kev
Quote

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline Jeff

JGO Coder




Got any cats?


« Reply #2 - Posted 2006-07-05 20:57:14 »


I've actually come up with a little game I'd like to write with DS but I'm still worried about licensing details and as to the direction the product is heading from a commercial stand point.



And this more then anything else is what we've been working on and whathas delayed everything else-- getting the business model fleshed out and approved by management.  (If youve never worked in a big comlopany you'ld think that would be simple, but its not.)

I can tell you that we are still *very* serious about this as a commerical prospect and in fact are deep in talks with a number of very major industry players.  We're about to start our first pilot project with one of them.  And thats all I can say right now on that, sorry.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline shawnkendall

Senior Duke





« Reply #3 - Posted 2006-07-05 22:10:16 »

3) Cosmic Birdie Demo - now I've played this, and its fun! Are we going to see the GDC/JavaOne demo release any time soon?
...Kev

Yes.  I guess I can say this there will be a semi-public release after this holiday week. So I'll go ahead and commit it to Monday, July 10th.
A couple notes though...
This will be single player only.  That is, the build will not allow netowrked play.  There are many reasons for this, but the main reason is for testing purposes.  most people that will be testing will only need to get in and out and see what's happening with the graphics, physics, collision, motion, UI, and gameplay elements.  The connecting and hosting UI is a mess for all but the internal team.  The next major public release will have playable networking.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #4 - Posted 2006-07-11 11:47:10 »

Hi

You'll have to excuse my confusion here, but it looks like you actually hit a release date. I've not heard of this happening before in the software sector, did you find a time machine, or a worm hole or something? Smiley

Endolf

Offline Jeff

JGO Coder




Got any cats?


« Reply #5 - Posted 2006-07-11 21:29:01 »

I just finished hackign one of the last two chnages I want to get into EA2.

Assuming its not too bug laden, and the other chnage goes as easily, Im looking at end of the week to finish coding.  Then I need to put together a release that has all the missing parts you gusy found in the first release and have it organized so that its right from then on out.

So Im guessing end of next week right now for formal release of  EA2.  Note that this is just a guess, not a promise, yet.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline Jeff

JGO Coder




Got any cats?


« Reply #6 - Posted 2006-07-16 10:36:28 »

Update. Im almost doen with that last fix I wanted for EA2.

Next week will mostly be spent makign sure we have a release scritp thsi time that includes everything.

So Im guessing right now tail end of next week for EA2 release.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Online kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #7 - Posted 2006-07-16 14:34:27 »

Jeff,

Will EA2 have any API changes? I'm about to start on a demo so I want to be able to schedule a rework session if EA2 is going to change a bunch of stuff?

Kev

Offline Jeff

JGO Coder




Got any cats?


« Reply #8 - Posted 2006-07-18 00:01:06 »

EA2 I believe has no APi *signiture* changes.

But some behavior has chnaged a bit.  For instancem the fix Iam workign on right now will make channelIDs retain their validity between system restarts.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline Jeff

JGO Coder




Got any cats?


« Reply #9 - Posted 2006-07-18 22:59:05 »

Update: i have pushed back making the ChannelIDs retain validity across resets.  It turns out what looks at first to be a simple change has some pretty deep repercussions.

With that out of the way I am done with EA2 changes and am now workign on teh release process to make sure all the missing parts get in this time.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline beowulf03809

Junior Duke




We live for the code, we die for the code


« Reply #10 - Posted 2006-07-19 12:34:23 »

Update: i have pushed back making the ChannelIDs retain validity across resets.  It turns out what looks at first to be a simple change has some pretty deep repercussions.

Pushing back a feature in preference to stability and time to better understand impace?!?!?!?!?   Huh Huh
Don't say things like that too loud around where I work...they kill people for less.   Shocked

Personally, I have to say "thanks".  Your choice just pushed up my confidence in the success and longevity of SGS.
Offline Jeff

JGO Coder




Got any cats?


« Reply #11 - Posted 2006-07-20 01:25:14 »

Heh well not to undermine that confidence BUT..

After stepping back and saying "Im not going to do this..." I had a brainstorm on the right way to do it so I hacked a version today with the fix.

IF it works and passes tests it will stay in, if not Ill back it out. Either way were looking at end of week release still.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline beowulf03809

Junior Duke




We live for the code, we die for the code


« Reply #12 - Posted 2006-07-20 11:23:15 »

Jeff, an enhancement that goes in and WORKS is fine.  I'm surrounded by enhancements that go in for the sake of being an enhancement and then we have a few more bug-fixes on our matrix reports for the next month.  Now if only we didn't have enhancement requests so we had time to address the bugs that were introduced becuause we didn't have time to do the enhancements correctly becuase of the bugs we were fixing.  Roll Eyes
Offline Jeff

JGO Coder




Got any cats?


« Reply #13 - Posted 2006-07-20 21:59:48 »

Well it sure seems to work  Grin

Im back to workign on the automated release script.  Still looks like Ill have a build by end of tomorrow.

It possible it might not get up to the website unti lstart of next week... thats not udner  my control Sad

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #14 - Posted 2006-07-21 06:52:40 »

Hi

That gives me the weekend to get my client working Smiley

Endolf (waits impatiently Smiley)

*twiddles thumbs*

Offline Jeff

JGO Coder




Got any cats?


« Reply #15 - Posted 2006-07-25 07:31:09 »

Okay guys.

Ihave everything built for EA2 release except for the WIn32 C++ API.

My Visual C Express tiemd out and thei stupid registration page isnt working for me, but I submitted a help ticket.

As soon as I cna ge this resolved Ishoudl be able to push this out the door.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline beowulf03809

Junior Duke




We live for the code, we die for the code


« Reply #16 - Posted 2006-07-25 12:59:51 »

It's bad enough we're all pacing the floor and irritating our family and friends waiting for this…but to be waiting because of a non-Java…in fact, a Microsoft <evil shudder> problem…

I just don't know what to think...  Roll Eyes

 Tongue
Offline Jeff

JGO Coder




Got any cats?


« Reply #17 - Posted 2006-07-25 23:29:49 »

WellI solved the MSFt problem. We are now all built code wise.

I need to go over the docs tomorow to make sure they still apply and stick them into the release.

And then Chris shoudl be able to put it up for download!

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline ChrisM

JGO Coder


Medals: 3
Projects: 1
Exp: 14 years


Luke...END OF LINE


« Reply #18 - Posted 2006-07-26 21:47:49 »

All,

Just received EA2 from Jeff!  I will have it available for download tomorrow.

-Chris

P.S.  Thanks for all your work Jeff!

Offline Jeff

JGO Coder




Got any cats?


« Reply #19 - Posted 2006-07-26 22:30:23 »

Update... my guys want to suggest a few minor tweaks to the release.

Ill have a new one to Chris by late tomorrow.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline beowulf03809

Junior Duke




We live for the code, we die for the code


« Reply #20 - Posted 2006-07-27 12:35:56 »

Update... my guys want to suggest a few minor tweaks to the release.

Ill have a new one to Chris by late tomorrow.


http://www.webster.com/cgi-bin/dictionary?sourceid=Mozilla-search&va=tease   Tongue
Offline ChrisM

JGO Coder


Medals: 3
Projects: 1
Exp: 14 years


Luke...END OF LINE


« Reply #21 - Posted 2006-07-27 15:53:31 »

Waiting on the update from Jeff all.  Won't be long now Smiley

-Chris

Offline Keffoo

Innocent Bystander





« Reply #22 - Posted 2006-07-28 15:05:10 »

Is BattleTrolls scheduled for release with EA2 or will that come later?
Offline Jeff

JGO Coder




Got any cats?


« Reply #23 - Posted 2006-07-28 18:23:38 »

Release of BT has been shevled for now.  I apologize for that but we are so busy workign on the technology and woklring with some *very* important game developer partners that we just don't have the bandwidth to put into getting it release right now. 

The flp side is that one of the things wer are workign on with a real game developer will, out the other end, led to a much mreo real and complete MMO type example.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline aNt

Senior Duke




AFK


« Reply #24 - Posted 2006-07-29 12:03:24 »

I'm not that bothered about BT- hows EA2 or should we just forget about it for another few years?
Offline Jeff

JGO Coder




Got any cats?


« Reply #25 - Posted 2006-07-30 20:54:53 »

Hanging right on the edge. Ist done were justd ecidi9ng whether to hold it abck fro do updates or put it up right now...

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline Jeff

JGO Coder




Got any cats?


« Reply #26 - Posted 2006-07-30 20:55:58 »

Hanging right on the edge. Ist done were justd ecidi9ng whether to hold it abck fro do updates or put it up right now...

Also, one oddity arose  in testing the C++ API that were wolrng on right now.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline Ragosch

Junior Duke




Java games rock!


« Reply #27 - Posted 2006-07-31 05:10:04 »

Nevetheless it would be interesting to see how the stack-extensions-API might work ... those is part of the EA2 with a tutorial, is that correct?

Ragosch
Offline Jeff

JGO Coder




Got any cats?


« Reply #28 - Posted 2006-08-01 19:09:30 »

Actually we kinda pulled abck on that. 

Its still intended BUT what the gusy are spendng most of their time on right now is a thorough review and re-design of the internal architecture.  The good news is that we have some amazing people in labs helping with this right now.  (A number of names yould recognize if I could say them out loud.  At least one has as many or more patents to his name then I have years in the industry!)

This does mean however that the extension APi is going to change a *lot*.  We didnt want to release an API you might write code to only to say "oh by the way, that API? forget about it..."

The other status news is that Im straightening out some other doc issues right now and am very hopeful we will FINALLY push the puppy out the door this week.



Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline aNt

Senior Duke




AFK


« Reply #29 - Posted 2006-08-02 07:49:42 »

Bill Gates working for SUN!  Shocked  Shocked  Shocked **runs off to start rumors**

This week hu??? good luck on that one- just make it good mate, we dont mind waiting dude; long as your team think the release helps you move forward.  people saying "oh by the way, that API? forget about it..." is a normal thing dude  Grin all part of the fun. sort of exspect it with EA's tbh
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