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  odd situation with lwjgl and xp upgrade  (Read 1423 times)
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Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Posted 2006-07-05 18:18:21 »

I have 7 games (pause, need to knock ash off of cigar) of which 5 are lwjgl.  All are set to 800*600 size.  Befroe XP upgrade from win2k, all ran beautifully.  After XP upgrade, 4 of the LWJGL run the same, and the 2 done in JAVA2D run great. ( by great I mean about 60 fps, on purpose).  One lone lwjgl app gets 43 fps consistantly.  It is an isometric scroller of 2500 tiles.  I am going to try to reduce the display size out of curiosity...but any thoughs out there?  Anyone else seen this with an XP upgrade?
Thanks, and I kow the question is very loosy goosy....but..    Grin

M

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #1 - Posted 2006-07-05 18:52:51 »

>One lone lwjgl app gets 43 fps consistantly.

And it used to be like...?

Well, 43fps is close to 85/2... so does the monitor run at 85hz at that resolution? How is it like if you disable vsync?

弾幕 ☆ @mahonnaiseblog
Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Reply #2 - Posted 2006-07-05 18:58:55 »

It used to run around 60 fps as well.  I will look into the hertz, though the other lwjgl apps have all the same code for the init and app size. 

EDIT:  change to 400 tiles and it runs right at 60 fps.  Must just be my coding? LOL

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
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