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  NVPerfKit binding for Java  (Read 1888 times)
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Offline Matthias

Senior Devvie

Medals: 3
Projects: 1

TWL - Themable Widget Library

« Posted 2006-07-04 21:31:41 »


here is a NVPerfKit binding. It does not depend on any OpenGL binding (like LWJGL / JSR-231).

It is not threadsafe - you can only use the NVPerfKit binding in one thread.

It requires a nVidia card and Windows - see NVPerfKit for futher details.
Use at your own risk. I'm not responsible for any damage or data loss. I will not provide support - source code is included.

Questions on the binding and it's usage can ofcourse be asked in this topic.

PS: NVPerfKit tells you where the GPU is spending it's processing time.


Offline pepijnve

Junior Devvie

Java games rock!

« Reply #1 - Posted 2006-07-05 06:54:30 »

I was planning on making this myself. Thanks for saving me the effort Smiley

Under what kind of license is this released? There doesn't seem to be one specified.
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