is a NVPerfKit
binding. It does not depend on any OpenGL binding (like LWJGL / JSR-231).
It is not threadsafe - you can only use the NVPerfKit binding in one thread.
It requires a nVidia card and Windows - see NVPerfKit
for futher details.Use at your own risk. I'm not responsible for any damage or data loss. I will not provide support - source code is included.
Questions on the binding and it's usage can ofcourse be asked in this topic.
PS: NVPerfKit tells you where the GPU is spending it's processing time.Download