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  Background node acting as a Foreground node !!  (Read 1128 times)
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Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Posted 2006-06-30 19:01:31 »

Any idea why ?

Is it a bug of the JSR-231 renderer ?

Here's my code :
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// Add background
     Quad quad = new Quad("data/textures/Mountain.jpg", false, 0.8f, 0.6f);
      BranchGroup backBg = new BranchGroup();
      backBg.addChild(quad);
      scene.addChild(new Background(backBg, View.VIEW_FIXED));

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #1 - Posted 2006-06-30 19:19:24 »

I don't know why it behaves like this. But isn't it a SkyBox what you actually want?
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #2 - Posted 2006-06-30 20:43:19 »

I don't know why it behaves like this. But isn't it a SkyBox what you actually want?
Hmm no not really I just want a background image (more efficient, although less pretty)

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #3 - Posted 2006-06-30 20:44:50 »

But what, when you turn the view? If you don't wnat to turn it, just make a SkyBox with one side having your texture and the others having a 1x1 black texture (you won't see it).
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #4 - Posted 2006-06-30 21:49:10 »

But what, when you turn the view? If you don't wnat to turn it, just make a SkyBox with one side having your texture and the others having a 1x1 black texture (you won't see it).
Skybox works fine.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline bohdan

Junior Member




Java-positive...


« Reply #5 - Posted 2006-06-30 22:01:39 »

Hi!

I think the answer is the DepthBuffer. Try it.

Edit: BTW, if depth test is on - The Foreground will behave wrong way too. As soon as I switched depthtest off for your Quad - the foreground and background are working just fine!!!
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #6 - Posted 2006-06-30 22:05:38 »

Hi!

I think the answer is the DepthBuffer. Try it.

Edit: BTW, if depth test is on - The Foreground will behave wrong way too. As soon as I switched depthtest off for your Quad - the foreground and background are working just fine!!!
Yeah indeed I missed that.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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