Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (526)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (593)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Best approach of storing unsigned bytes  (Read 1083 times)
0 Members and 1 Guest are viewing this topic.
Offline Serethos

Junior Devvie




Java games rock!


« Posted 2006-06-26 12:53:55 »

I'm working on a memory expensive program which uses lots of values which are limited to unsigned bytes.
because java doesn't support ubytes (I never got the clue why..) I have to figure out whicht datatype suits best.
The next choice would be the next bigger datatype like char or short. But since I am working on 32bit machines
I am wondering if there is any memory advantage of using 16bit datatypes instead of 32bit (which I don't need).
Does java do some kind of optimizations using 16bit types?
Offline Anon666

Junior Devvie




aka Abuse/AbU5e/TehJumpingJawa


« Reply #1 - Posted 2006-06-26 13:01:00 »

Only if it is an array.

You can store unsigned bytes just fine in a regular byte[], just make whenever you use them, you first &0xFF to prevent the automatic cast from sign extending the 8th bit.
Offline Jeff

JGO Coder




Got any cats?


« Reply #2 - Posted 2006-06-28 19:22:00 »

I'm working on a memory expensive program which uses lots of values which are limited to unsigned bytes.
because java doesn't support ubytes (I never got the clue why..)

The why is the tons of errors in C programs that can be trced back to sign-conversion between signed and unsigned.

Having said that, I do wish that we had a "bitfield" type that was an unsigned that was not compatable to be assigend to signeds or vice versa except with very deliberate actions.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #3 - Posted 2006-06-30 02:51:31 »

I'm working on a memory expensive program which uses lots of values which are limited to unsigned bytes.
because java doesn't support ubytes (I never got the clue why..)
The why is the tons of errors in C programs that can be trced back to sign-conversion between signed and unsigned.

But then Sun decided to be inconsistent and make char equvalent to unsigned short.  Presumably comparing unicode codepoints with signed chars would have been a pain.   The thing about the byte situation is that signed bytes are extremely unpopular.  You almost never want a byte to be signed.  Even working with video data where the chroma components are signed values the bytes are typically stored as "offset binary"  (signed values with 128 added to them so they are always positive)...  and of course initializing bytes to values between 0x80 - 0xff becomes a royal pain.

So now we have bugs because of forgetting to do &0xff when moving from bytes back to ints  Smiley

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (72 views)
2014-11-26 15:22:04

toopeicgaming1999 (62 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (29 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (27 views)
2014-11-24 19:59:16

trollwarrior1 (40 views)
2014-11-22 12:13:56

xFryIx (78 views)
2014-11-13 12:34:49

digdugdiggy (56 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!