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  (m3g) weekend racer demo beta test  (Read 3552 times)
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Offline bpj1138

Senior Newbie




Java games rock!


« Posted 2006-06-21 20:48:37 »


Just wanted to invite you to beta test the Weekend Racer demo.  I'm particularly interested if the game runs on your phone and what frame rate you're getting.

(note: demo requires MIDP 2.0 and M3G)

Here are the links:

http://www.geocities.com/bpj1138/WeekendRacerDemo.zip
http://www.geocities.com/bjaszcz/WeekendRacerDemo.zip (mirror)

Weekend Racer is a car racing game where you buy/sell/trade and race production cars in urban environments as well as race tracks.  Currently I'm the only person developing the game, but I welcome any help offers, please email me if anyone's interested. I'm also available for contract work.

Thank you,

Bart Jaszcz
bpj1138@yahoo.com

Offline Anon666

Junior Member




aka Abuse/AbU5e/TehJumpingJawa


« Reply #1 - Posted 2006-06-24 16:09:21 »

I'll try it out on some of our handsets @ work if you want, give you some compatability & performance feedback.

I could try it on my K750 right now.... if my bluetooth drivers weren't such utter ****.

widcomm have alot to answer wrt to the crapness of their bluetooth drivers...
Offline kylix999

Junior Member





« Reply #2 - Posted 2006-06-24 19:16:21 »

i was not able to run it on my 6680, game exited during loading but on motorola emulator is workin fine  streange
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Offline shmoove

Junior Member




Doh!


« Reply #3 - Posted 2006-06-25 06:52:40 »

I tried it on an N90. I got to the first menu, chose a car, and then the app  closed.

shmoove
Offline kylix999

Junior Member





« Reply #4 - Posted 2006-06-25 15:36:44 »

I tried it on an N90. I got to the first menu, chose a car, and then the app  closed.

shmoove

exatcly the same also on nokia 6630
Offline bpj1138

Senior Newbie




Java games rock!


« Reply #5 - Posted 2006-06-25 19:53:46 »

Thanks for all the feedback.  Right now, I only tested the engine on WTK2.3beta.  I can only guess the reason for the app closing might be memory constraints?  Right now I'm using 128x128 textures for the car models, they each have about 300+ polygons per car (including wheels).. this might give you an idea of memory usage.  I uploaded an update today (mostly esthetic, so the problems you describe won't be solved!), but you can see both cars at the same time now.. frame rate dropped a couple points on my machine.  Anyway, thanks again for the feedback, what I'll do next time I send an update is bracket the whole program in a try/catch, and print out the exception.. should have done it the first time.  Thanks again..

--Bart

Offline bpj1138

Senior Newbie




Java games rock!


« Reply #6 - Posted 2006-07-10 15:36:18 »

Hi everybody,

  Just uploaded a new update (same urls).  There are two more cars in this version.  I think I may have fixed a possible error, either way the program will now print out any errors that occur.  If you get an exception, let me know the last two lines of the printout (scroll down, the last line will say "caught exeption....").   If you report an error, you will be put on the mailing list and receive the full version of the game when it comes out.  Thanks again for all your help.

--Bart

Offline bpj1138

Senior Newbie




Java games rock!


« Reply #7 - Posted 2006-08-03 00:02:52 »

Just wanted to let everybody know the file has been moved, you can go to the game's web site now,

http://www.geocities.com/bpj1138/weekendracer/

There is a new version of the demo there with a few more cars and some other minor changes:

* building textures now wrap around the building (makes a big difference even with the old textures)

* length wise texture coordinates for roads now working with a new texture with lanes.

* added cancel button on welcome screen

--Bart

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