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  Triangles not rendering...  (Read 1002 times)
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Offline Jamison

Junior Member




We're all idiots in one way or another.


« Posted 2006-06-21 20:14:36 »

I have created a method to render a triangle, but the triangle won't show up. Just so you know, I'm new to LWJGL, so bare with me here. Anywho, here is the code to render the triangle:
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   public void renderTriangle() {
      GL11.glPushMatrix();

      GL11.glBegin(GL11.GL_TRIANGLES);
         GL11.glVertex3d(-50, 0, 0);
         GL11.glVertex3d(50, 0, 0);
         GL11.glVertex3d(50, -50, 0);
      GL11.glEnd();

      GL11.glPopMatrix();
   }

I know I properly configured OpenGL, since I rendered a quad, which shows up properly. Or is there possibly stuff I need to enable/disable for 3D rendering? Anyway, please tell me what I did wrong or what I need to add.

Here is the whole class file so you can see how I configured the OpenGL part: http://www.jamisongames.info/Test.java

Thanks in advanced,
Jamison

I don't like you. Check out my site Smiley www.gamedevforums.com
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« Reply #1 - Posted 2006-06-21 20:48:30 »

Don't forget to set the glColor*f(...) for the triangle

You might want to google a bit about the GL_PROJECTION matrix too.

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Offline Jamison

Junior Member




We're all idiots in one way or another.


« Reply #2 - Posted 2006-06-21 21:05:43 »

Hey thanks a lot. That worked.

I don't like you. Check out my site Smiley www.gamedevforums.com
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