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  Triangles not rendering...  (Read 1002 times)
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Offline Jamison

Junior Member

We're all idiots in one way or another.

« Posted 2006-06-21 20:14:36 »

I have created a method to render a triangle, but the triangle won't show up. Just so you know, I'm new to LWJGL, so bare with me here. Anywho, here is the code to render the triangle:
   public void renderTriangle() {

         GL11.glVertex3d(-50, 0, 0);
         GL11.glVertex3d(50, 0, 0);
         GL11.glVertex3d(50, -50, 0);


I know I properly configured OpenGL, since I rendered a quad, which shows up properly. Or is there possibly stuff I need to enable/disable for 3D rendering? Anyway, please tell me what I did wrong or what I need to add.

Here is the whole class file so you can see how I configured the OpenGL part:

Thanks in advanced,

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« Reply #1 - Posted 2006-06-21 20:48:30 »

Don't forget to set the glColor*f(...) for the triangle

You might want to google a bit about the GL_PROJECTION matrix too.

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Offline Jamison

Junior Member

We're all idiots in one way or another.

« Reply #2 - Posted 2006-06-21 21:05:43 »

Hey thanks a lot. That worked.

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